/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// #PropertyDefineArea 属性定义区域
/// #PropertyAssignArea 属性赋值区域
/// #ComponentType 组件类型
/// #PropertyName 属性名字
/// 该脚本由模板创建,不可编辑
/// created by cb 2024
using FairyGUI;
using XGame.Framework.FGUI;
using XGame.Framework.UI;
namespace FL.FGUI
{
///
/// 该脚本由模板创建,不可修改,不可编辑
///
public partial class PartnerMwDetailNestedVM : FguiViewModel
{
public Controller IsEmpty { get; private set; }
public GTextField AttrLabel { get; private set; }
public GTextField DescLabel { get; private set; }
public GTextField NameLabel { get; private set; }
public GList StarList { get; private set; }
public GLoader ElementLoader { get; private set; }
public GProgressBar SpPbar { get; private set; }
public GGroup SpGroup { get; private set; }
public PartnerMwBaseItemView MwBaseItem { get; private set; }
protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
{
IsEmpty = panel.GetController("IsEmpty");
AttrLabel = panel.GetChild("AttrLabel") as GTextField;
DescLabel = panel.GetChild("DescLabel") as GTextField;
NameLabel = panel.GetChild("NameLabel") as GTextField;
StarList = panel.GetChild("StarList") as GList;
StarList.Init(typeof(PartnerSbStarListItemView), adapter.CreateListItem);
ElementLoader = panel.GetChild("ElementLoader") as GLoader;
SpPbar = panel.GetChild("SpPbar") as GProgressBar;
SpGroup = panel.GetChild("SpGroup") as GGroup;
MwBaseItem = adapter.CreateNested(new FguiNested(panel.GetChild("MwBaseItem").asCom), true);
AddChild(MwBaseItem);
}
}
}