/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// #PropertyDefineArea 属性定义区域 /// #PropertyAssignArea 属性赋值区域 /// #ComponentType 组件类型 /// #PropertyName 属性名字 /// 该脚本由模板创建,不可编辑 /// created by cb 2024 using FairyGUI; using XGame.Framework.FGUI; using XGame.Framework.UI; namespace FL.FGUI { /// /// 该脚本由模板创建,不可修改,不可编辑 /// public partial class PartnerMwDetailNestedVM : FguiViewModel { public Controller IsEmpty { get; private set; } public GTextField AttrLabel { get; private set; } public GTextField DescLabel { get; private set; } public GTextField NameLabel { get; private set; } public GList StarList { get; private set; } public GLoader ElementLoader { get; private set; } public GProgressBar SpPbar { get; private set; } public GGroup SpGroup { get; private set; } public PartnerMwBaseItemView MwBaseItem { get; private set; } protected override void BindComponents(GComponent panel, IUIViewAdapter adapter) { IsEmpty = panel.GetController("IsEmpty"); AttrLabel = panel.GetChild("AttrLabel") as GTextField; DescLabel = panel.GetChild("DescLabel") as GTextField; NameLabel = panel.GetChild("NameLabel") as GTextField; StarList = panel.GetChild("StarList") as GList; StarList.Init(typeof(PartnerSbStarListItemView), adapter.CreateListItem); ElementLoader = panel.GetChild("ElementLoader") as GLoader; SpPbar = panel.GetChild("SpPbar") as GProgressBar; SpGroup = panel.GetChild("SpGroup") as GGroup; MwBaseItem = adapter.CreateNested(new FguiNested(panel.GetChild("MwBaseItem").asCom), true); AddChild(MwBaseItem); } } }