/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// #PropertyDefineArea 属性定义区域 /// #PropertyAssignArea 属性赋值区域 /// #ComponentType 组件类型 /// #PropertyName 属性名字 /// 该脚本由模板创建,不可编辑 /// created by cb 2024 using FairyGUI; using XGame.Framework.FGUI; using XGame.Framework.UI; namespace FL.FGUI { /// /// 该脚本由模板创建,不可修改,不可编辑 /// public partial class PartnerMwBagListItemVM : FguiViewModel { public Controller IsSet { get; private set; } public Controller Have { get; private set; } public PartnerMwBaseItemView EpiLabel { get; private set; } public GLoader PzLoader { get; private set; } public GLoader SbIconLoader { get; private set; } public GList StarList { get; private set; } public GProgressBar SpPbar { get; private set; } protected override void BindComponents(GComponent panel, IUIViewAdapter adapter) { IsSet = panel.GetController("IsSet"); Have = panel.GetController("Have"); EpiLabel = adapter.CreateNested(new FguiNested(panel.GetChild("EpiLabel").asCom), true); AddChild(EpiLabel); PzLoader = panel.GetChild("PzLoader") as GLoader; SbIconLoader = panel.GetChild("SbIconLoader") as GLoader; StarList = panel.GetChild("StarList") as GList; StarList.Init(typeof(PartnerSbStarListItemView), adapter.CreateListItem); SpPbar = panel.GetChild("SpPbar") as GProgressBar; } } }