/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// #PropertyDefineArea 属性定义区域
/// #PropertyAssignArea 属性赋值区域
/// #ComponentType 组件类型
/// #PropertyName 属性名字
/// 该脚本由模板创建,不可编辑
/// created by cb 2024
using FairyGUI;
using XGame.Framework.FGUI;
using XGame.Framework.UI;
namespace FL.FGUI
{
///
/// 该脚本由模板创建,不可修改,不可编辑
///
public partial class PartnerMwBagListItemVM : FguiViewModel
{
public Controller IsSet { get; private set; }
public Controller Have { get; private set; }
public PartnerMwBaseItemView EpiLabel { get; private set; }
public GLoader PzLoader { get; private set; }
public GLoader SbIconLoader { get; private set; }
public GList StarList { get; private set; }
public GProgressBar SpPbar { get; private set; }
protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
{
IsSet = panel.GetController("IsSet");
Have = panel.GetController("Have");
EpiLabel = adapter.CreateNested(new FguiNested(panel.GetChild("EpiLabel").asCom), true);
AddChild(EpiLabel);
PzLoader = panel.GetChild("PzLoader") as GLoader;
SbIconLoader = panel.GetChild("SbIconLoader") as GLoader;
StarList = panel.GetChild("StarList") as GList;
StarList.Init(typeof(PartnerSbStarListItemView), adapter.CreateListItem);
SpPbar = panel.GetChild("SpPbar") as GProgressBar;
}
}
}