/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// #PropertyDefineArea 属性定义区域 /// #PropertyAssignArea 属性赋值区域 /// #ComponentType 组件类型 /// #PropertyName 属性名字 /// 该脚本由模板创建,不可编辑 /// created by cb 2024 using FairyGUI; using XGame.Framework.FGUI; using XGame.Framework.UI; namespace FL.FGUI { /// /// 该脚本由模板创建,不可修改,不可编辑 /// public partial class MainHomePanelVM : FguiViewModel { public Controller SysMenuCtrl { get; private set; } public GLoader PlayerHead { get; private set; } public GLoader PlayerPowerIcon { get; private set; } public GTextField PlayerLvTxt { get; private set; } public GTextField PlayerNameTxt { get; private set; } public CommonComCurrencyNestedView GoldNested { get; private set; } public CommonComCurrencyNestedView DiamondNested { get; private set; } public GTextField PlayerPowerTxt { get; private set; } public GButton SysMenuBtn { get; private set; } public GList RightHdList { get; private set; } public GList LeftMenuBtnsList { get; private set; } public GGroup LeftMenuBtns { get; private set; } public GGroup Top { get; private set; } public GButton FriendBtn { get; private set; } public GButton MailBtn { get; private set; } public GButton NoticeBtn { get; private set; } public GButton SettingBtn { get; private set; } public GButton ExchangeBtn { get; private set; } public GButton BagBtn { get; private set; } public GGroup SysMenu { get; private set; } public GButton MapRewardBtn { get; private set; } public GGroup Bottom { get; private set; } protected override void BindComponents(GComponent panel, IUIViewAdapter adapter) { SysMenuCtrl = panel.GetController("SysMenuCtrl"); PlayerHead = panel.GetChild("PlayerHead") as GLoader; PlayerPowerIcon = panel.GetChild("PlayerPowerIcon") as GLoader; PlayerLvTxt = panel.GetChild("PlayerLvTxt") as GTextField; PlayerNameTxt = panel.GetChild("PlayerNameTxt") as GTextField; GoldNested = adapter.CreateNested(new FguiNested(panel.GetChild("GoldNested").asCom), true); AddChild(GoldNested); DiamondNested = adapter.CreateNested(new FguiNested(panel.GetChild("DiamondNested").asCom), true); AddChild(DiamondNested); PlayerPowerTxt = panel.GetChild("PlayerPowerTxt") as GTextField; SysMenuBtn = panel.GetChild("SysMenuBtn") as GButton; RightHdList = panel.GetChild("RightHdList") as GList; RightHdList.Init(typeof(MainHdListItemView), adapter.CreateListItem); LeftMenuBtnsList = panel.GetChild("LeftMenuBtnsList") as GList; LeftMenuBtnsList.Init(typeof(MainHdListItemView), adapter.CreateListItem); LeftMenuBtns = panel.GetChild("LeftMenuBtns") as GGroup; Top = panel.GetChild("Top") as GGroup; FriendBtn = panel.GetChild("FriendBtn") as GButton; MailBtn = panel.GetChild("MailBtn") as GButton; NoticeBtn = panel.GetChild("NoticeBtn") as GButton; SettingBtn = panel.GetChild("SettingBtn") as GButton; ExchangeBtn = panel.GetChild("ExchangeBtn") as GButton; BagBtn = panel.GetChild("BagBtn") as GButton; SysMenu = panel.GetChild("SysMenu") as GGroup; MapRewardBtn = panel.GetChild("MapRewardBtn") as GButton; Bottom = panel.GetChild("Bottom") as GGroup; } } }