using XGame.Database; namespace FL { /// /// 配置表没有字段定义,代码需要动态加载的资源名字 /// internal static partial class AddressableDefine { public static string PartnerStarIconName(int lv) { return $"Partner_Star_{lv}"; } //新图标 /// /// 新属性类型图标(方) /// /// /// public static string SbElementType(int type) { return $"sb_elementType_{type}"; } /// /// 新属性类型图标(菱形) /// /// /// public static string SbElementTypeRhombus(int type) { return $"sb_elementTypeRhombus_{type}"; } /// /// 新圣兵职业类型图标 /// /// /// public static string SbTypeIcon(int type) { return $"sb_type_{type}"; } public static string SbPzDi(int pz) { return $"sb{pz}km"; } public static string SbKB(int pz) { return $"sb{pz}kb"; } public static string SbEmptyDi() { return "sb_emptydi"; } public static string SbSummonEffectDi(EQualityLevel eQuality) { return $"sb_effect_{(int)eQuality}"; } } }