namespace XGame.Framework.Network { public enum ESessionCode { None = 0, StartConnect, Connected, ConnectFail, ConnectTimeout, Disconnect, DisconnectError, RecvError, SessionClose, #region 消息发送的错误码,通常都是同步返回 /// /// 发送异常,异步 /// SendException = 100, /// /// 网络断开/未连接 /// 同步 /// SendNoConnect, /// /// 消息被过滤 /// 同步 /// SendFilted, /// /// 发送失败 /// 同步 /// SendFailed, #endregion } }