using FL.Data; using XGame.Framework.Network; namespace FL.Network { public class ActShengBingPushCtrl : MsgController { protected override void OnProcess(ActShengBingPush message, object context) { PartnersData.Instance.UpdatePartnerMap(message.shengbing); PartnersData.Instance.UsePlanId = message.useSuit; PartnersData.Instance.UpdatePlanMap(message.suit); PartnersData.Instance.UpdateUpPartnerMap(); } } }