/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// #PropertyDefineArea 属性定义区域 /// #PropertyAssignArea 属性赋值区域 /// #ComponentType 组件类型 /// #PropertyName 属性名字 /// 该脚本由模板创建,不可编辑 /// created by cb 2024 using FairyGUI; using XGame.Framework.FGUI; using XGame.Framework.UI; namespace FL.FGUI { /// /// 该脚本由模板创建,不可修改,不可编辑 /// public partial class PartnerEpiDetailInfoVM : FguiViewModel { public Controller HaveState { get; private set; } public Controller Up { get; private set; } public CommonBackGroundNestedView MaskBg { get; private set; } public PartnerEpiBaseItemView EpiLabel { get; private set; } public GProgressBar ChipPbar { get; private set; } public GLoader AttrIcon { get; private set; } public GTextField NameLabel { get; private set; } public GTextField DescLabel { get; private set; } public GTextField AttrLabel { get; private set; } public GButton ShangZhenBtn { get; private set; } public GButton GotoBtn { get; private set; } public GButton RankUpBtn { get; private set; } public GList EffectList { get; private set; } protected override void BindComponents(GComponent panel, IUIViewAdapter adapter) { HaveState = panel.GetController("HaveState"); Up = panel.GetController("up"); MaskBg = adapter.CreateNested(new FguiNested(panel.GetChild("MaskBg").asCom), true); AddChild(MaskBg); EpiLabel = adapter.CreateNested(new FguiNested(panel.GetChild("EpiLabel").asCom), true); AddChild(EpiLabel); ChipPbar = panel.GetChild("ChipPbar") as GProgressBar; AttrIcon = panel.GetChild("AttrIcon") as GLoader; NameLabel = panel.GetChild("NameLabel") as GTextField; DescLabel = panel.GetChild("DescLabel") as GTextField; AttrLabel = panel.GetChild("AttrLabel") as GTextField; ShangZhenBtn = panel.GetChild("ShangZhenBtn") as GButton; GotoBtn = panel.GetChild("GotoBtn") as GButton; RankUpBtn = panel.GetChild("RankUpBtn") as GButton; EffectList = panel.GetChild("EffectList") as GList; EffectList.Init(typeof(PartnerEpiDetailListItemView), adapter.CreateListItem); } } }