/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// #PropertyDefineArea 属性定义区域 /// #PropertyAssignArea 属性赋值区域 /// #ComponentType 组件类型 /// #PropertyName 属性名字 /// 该脚本由模板创建,不可编辑 /// created by cb 2024 using FairyGUI; using XGame.Framework.FGUI; using XGame.Framework.UI; namespace FL.FGUI { /// /// 该脚本由模板创建,不可修改,不可编辑 /// public partial class PartnerEpiChangePanelVM : FguiViewModel { public Controller HaveState { get; private set; } public Controller Up { get; private set; } public CommonBackGroundNestedView MaskBg { get; private set; } public GList List { get; private set; } protected override void BindComponents(GComponent panel, IUIViewAdapter adapter) { HaveState = panel.GetController("HaveState"); Up = panel.GetController("up"); MaskBg = adapter.CreateNested(new FguiNested(panel.GetChild("MaskBg").asCom), true); AddChild(MaskBg); List = panel.GetChild("List") as GList; List.Init(typeof(PartnerEpiChangeListItemView), adapter.CreateListItem); } } }