namespace FL { public static partial class StringDefine { public static string dragonTreasureScore = "还差{0}积分可以领取{1}"; public static string sellHightPowerEquip = "出售的装备战力高于当前装备,是否确定?"; public static string dragonEggsEmpty = "龙裔宝卵数量不足"; public static string temporaryEquipEmpty = "当前背包中没有装备"; public static string notOpen = "功能暂未开放,敬请期待"; public static string common_bracket = "[{0}]"; public static string buff_preview_tips_attack = "攻击触发"; public static string buff_preview_tips_coming = "即将触发"; public static string[] partnerTypeList = { "剑", "锤", "斧", "匕首", "法杖" }; public static string[] equipQualityNameList = { "粗糙", "简易", "坚固", "灵便", "锋锐", "精铸", "幻影", "风暴", "荣耀", "龙裔", "圣辉", "混沌" }; public static string upgradeDragonEggBoxExp = "在获取[color=#FF0000]{0}[/color]经验可提升等级"; public static string maxEquipQuality = "当前最高可获得[color={0}]{1}[/color]品质装备{2}"; public static string nextLvEquipQuality = ",等级收益提高后可获得[color={0}]{1}[/color]品质装备"; public static string treasureChestUpTime = "升级中:{0}([color=#00FF00]-{1}[/color])"; public static string treasureChestADTime = "减少{0}分钟升级时间"; public static string treasureChestWatchADCount = "今日观看次数:{0}/{1}"; public static string partnerStarAttribute = "拥有效果:[color=#1EF369]{0}[/color]"; public static string partnerAttack = "伤害系数:[color=#1EF369]{0}[/color]"; public static string partnerAtkSpeed = "攻击速度:[color=#1EF369]{0}[/color]"; public static string epigraphUpUnenough = "铭文数量不足"; } }