using XGame.Database; namespace FL { /// /// 配置表没有字段定义,代码需要动态加载的资源名字 /// internal static partial class AddressableDefine { public static string EpigraphEmptyPz(EQualityLevel qualityLv) { return $"epigraph_pzempty_{(int)qualityLv}"; } public static string EpigraphTypePz(EQualityLevel qualityLv) { return $"epigraph_pztype_{(int)qualityLv}"; } public static string EpigraphMwPzDi(EQualityLevel qualityLv) { return $"epigraph_mwpz_{(int)qualityLv}"; } } }