// // Input: plat_back.proto // DO NOT EDIT! // using XGame.Framework.Network; namespace FL.Network { /// id=200100 public sealed partial class PlatBackPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 200100; public void Clear() { } /// 账号唯一标识 public string openid; /// 后端验证key public string token; } }