// // Input: jjc_c.proto // DO NOT EDIT! // using XGame.Framework.Network; namespace FL.Network { /// id=100803 public sealed partial class JjcRefreshRequest : IMsgRequest { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 100803; public void Clear() { } } /// id=100803 public sealed partial class JjcRefreshResponse : IMsgResponse { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 100803; public void Clear() { } long IMsgResponse.GetCode() => code; string IMsgResponse.GetInfo() => msg; /// 消息返回类型0正常 1业务报错 2其他 public int code; /// 返回提示 public string msg; } /// id=100801 public sealed partial class JjcIntoRequest : IMsgRequest { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 100801; public void Clear() { } } /// id=100801 public sealed partial class JjcIntoResponse : IMsgResponse { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 100801; public void Clear() { } long IMsgResponse.GetCode() => code; string IMsgResponse.GetInfo() => msg; /// 消息返回类型0正常 1业务报错 2其他 public int code; /// 返回提示 public string msg; } /// id=100802 public sealed partial class JjcBuyRequest : IMsgRequest { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 100802; public void Clear() { } } /// id=100802 public sealed partial class JjcBuyResponse : IMsgResponse { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 100802; public void Clear() { } long IMsgResponse.GetCode() => code; string IMsgResponse.GetInfo() => msg; /// 消息返回类型0正常 1业务报错 2其他 public int code; /// 返回提示 public string msg; } }