//
// Input: act_shengbing.proto
// DO NOT EDIT!
//
using XGame.Framework.Network;
namespace FL.Network
{
/// id=201800
public sealed partial class ActShengBingPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 201800;
public void Clear()
{
}
/// 圣兵方案列表
public System.Collections.Generic.List suit;
/// 圣兵库列表
public System.Collections.Generic.List shengbing;
/// 已激活的羁绊id
public System.Collections.Generic.List jiban;
/// 当前使用的方案id
public int useSuit;
}
/// id=201801
public sealed partial class ActShengbingShengbingPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 201801;
public void Clear()
{
}
public System.Collections.Generic.List shengbing;
}
/// id=201802
public sealed partial class ActShengbingSuitPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 201802;
public void Clear()
{
}
public System.Collections.Generic.List suit;
}
/// id=201803
public sealed partial class ActShengbingUseSuitPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 201803;
public void Clear()
{
}
public int useSuit;
public System.Collections.Generic.List shengbing;
}
/// id=201804
public sealed partial class ActShengbingJibanPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 201804;
public void Clear()
{
}
public System.Collections.Generic.List jiban;
}
}