// // Input: act_jjc.proto // DO NOT EDIT! // using XGame.Framework.Network; namespace FL.Network { /// id=202100 public sealed partial class ActJjcPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 202100; public void Clear() { } /// 赛季更新时间 public int wtime; /// 每日更新时间 public int dtime; /// 剩余体力(挑战券) public int tili; /// 最后一次回复时间 public int last; /// 购买次数 public int buyNum; /// 刷新次数 public int refNum; } /// id=202101 public sealed partial class ActJjcTiliPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 202101; public void Clear() { } public int tili; public int last; } /// id=202102 public sealed partial class ActJjcDtimePush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 202102; public void Clear() { } public int dtime; public int buyNum; public int refNum; } /// id=202103 public sealed partial class ActJjcBuyNumPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 202103; public void Clear() { } public int buyNum; } /// id=202104 public sealed partial class ActJjcRefNumPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 202104; public void Clear() { } public int refNum; } }