//
// Input: act_jjc.proto
// DO NOT EDIT!
//
using XGame.Framework.Network;
namespace FL.Network
{
/// id=202100
public sealed partial class ActJjcPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 202100;
public void Clear()
{
}
/// 赛季更新时间
public int wtime;
/// 每日更新时间
public int dtime;
/// 剩余体力(挑战券)
public int tili;
/// 最后一次回复时间
public int last;
/// 购买次数
public int buyNum;
/// 刷新次数
public int refNum;
}
/// id=202101
public sealed partial class ActJjcTiliPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 202101;
public void Clear()
{
}
public int tili;
public int last;
}
/// id=202102
public sealed partial class ActJjcDtimePush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 202102;
public void Clear()
{
}
public int dtime;
public int buyNum;
public int refNum;
}
/// id=202103
public sealed partial class ActJjcBuyNumPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 202103;
public void Clear()
{
}
public int buyNum;
}
/// id=202104
public sealed partial class ActJjcRefNumPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 202104;
public void Clear()
{
}
public int refNum;
}
}