// // Input: act_item.proto // DO NOT EDIT! // using XGame.Framework.Network; namespace FL.Network { /// id=201400 public sealed partial class ActItemPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 201400; public void Clear() { } /// 道具库 public System.Collections.Generic.List act_item; } }