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职业转职信息界面

zhenglijun 2 days ago
parent
commit
e3f71f9548
22 changed files with 385 additions and 366 deletions
  1. 1 2
      Assets/AssetConfigs/Addressable/CustomSearch.txt
  2. BIN
      Assets/Res/Addressable/FGUI/Player/Player_atlas0.png
  3. BIN
      Assets/Res/Addressable/FGUI/Player/Player_fui.bytes
  4. 3 172
      Assets/Res/Addressable/UI/Atlas/ItemIcon/atlas_rauai_itemicon.spriteatlas
  5. 3 139
      Assets/Res/Addressable/UI/Atlas/Partner/atlas_rauap_partner.spriteatlas
  6. 3 13
      Assets/Res/Addressable/UI/Atlas/SkillIcon/atlas_rauas_skillicon.spriteatlas
  7. 118 6
      Assets/Scripts/Business/Runtime/FGUI/Player/JobInformationPanel/PlayerJobInformationPanelCtrl.cs
  8. 10 5
      Assets/Scripts/Business/Runtime/FGUI/Player/JobInformationPanel/PlayerJobInformationPanelVM.Gen.cs
  9. 10 12
      Assets/Scripts/Business/Runtime/FGUI/Player/JokSkillNested/PlayerJokSkillNestedCtrl.cs
  10. 3 10
      Assets/Scripts/Business/Runtime/FGUI/Player/JokSkillNested/PlayerJokSkillNestedVM.Gen.cs
  11. 18 1
      Assets/Scripts/Business/Runtime/FGUI/Player/PassiveSkillIconListItem/PlayerPassiveSkillIconListItemCtrl.cs
  12. 2 2
      Assets/Scripts/Business/Runtime/FGUI/Player/PassiveSkillIconListItem/PlayerPassiveSkillIconListItemVM.Gen.cs
  13. 2 3
      Assets/Scripts/Business/Runtime/FGUI/Player/PassiveSkillIconListItem/PlayerPassiveSkillIconListItemView.ListItem.cs
  14. 8 0
      Assets/Scripts/Business/Runtime/FGUI/Player/SkillInfoNested.meta
  15. 75 0
      Assets/Scripts/Business/Runtime/FGUI/Player/SkillInfoNested/PlayerSkillInfoNestedCtrl.cs
  16. 11 0
      Assets/Scripts/Business/Runtime/FGUI/Player/SkillInfoNested/PlayerSkillInfoNestedCtrl.cs.meta
  17. 39 0
      Assets/Scripts/Business/Runtime/FGUI/Player/SkillInfoNested/PlayerSkillInfoNestedVM.Gen.cs
  18. 11 0
      Assets/Scripts/Business/Runtime/FGUI/Player/SkillInfoNested/PlayerSkillInfoNestedVM.Gen.cs.meta
  19. 23 0
      Assets/Scripts/Business/Runtime/FGUI/Player/SkillInfoNested/PlayerSkillInfoNestedView.cs
  20. 11 0
      Assets/Scripts/Business/Runtime/FGUI/Player/SkillInfoNested/PlayerSkillInfoNestedView.cs.meta
  21. 30 1
      Assets/Scripts/Business/Runtime/FGUI/Player/TransferSucessPanel/PlayerTransferSucessPanelCtrl.cs
  22. 4 0
      Assets/Scripts/Business/Runtime/FGUI/Player/TransferSucessPanel/PlayerTransferSucessPanelVM.Gen.cs

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 Assets/Res/Addressable/UI/Atlas/ItemIcon/ItemIcon_1.png
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-  - {fileID: 21300000, guid: 5d1103fa526d54446984e1d8b20d2e8a, type: 3}
-  - {fileID: 21300000, guid: 626d912bd1d82704da6f14e1a7d36e71, type: 3}
-  - {fileID: 21300000, guid: a4f3689b37972234496dd91d79bafdf4, type: 3}
-  - {fileID: 21300000, guid: 6bc668abf6357a74ca311513ffb36953, type: 3}
-  - {fileID: 21300000, guid: 838fb90c0e02d454a8442aacba8414e5, type: 3}
-  - {fileID: 21300000, guid: 30ae4c1c6aad83b4194879ae4e53cffe, type: 3}
-  - {fileID: 21300000, guid: 820b2ccc16e5fe84bae23af243bfcb60, type: 3}
-  - {fileID: 21300000, guid: 94fc971df928d6e478bca59d7a236a29, type: 3}
-  - {fileID: 21300000, guid: 794f7f2d026e2504c8d940726259c269, type: 3}
-  - {fileID: 21300000, guid: ff78e35de8728a5428e5850a13622edb, type: 3}
-  - {fileID: 21300000, guid: 46b2b97d5fda8b244a944a99729f4c46, type: 3}
-  - {fileID: 21300000, guid: 5cc42dadf49af514fbcc4e4003a65f26, type: 3}
-  - {fileID: 21300000, guid: b9e79cbef0c6aea4ab680a44ac30e9cc, type: 3}
-  - {fileID: 21300000, guid: 4f3ffcbe3f7219a44a790bae47163632, type: 3}
-  - {fileID: 21300000, guid: a0e52fce8a7a08b4ab0011094188c4b8, type: 3}
-  - {fileID: 21300000, guid: 34ca522fe11e9124eb3e4c75c372ca91, type: 3}
-  - {fileID: 21300000, guid: b2b9d27f5f31d8141a86896d551c74ec, type: 3}
-  - {fileID: 21300000, guid: 8e34167fe65877e4299bc86699a11872, type: 3}
-  - {fileID: 21300000, guid: ed7e619f930a86e4f96668b995953164, type: 3}
-  - {fileID: 21300000, guid: 4262cecf5fa2e874997471733abc1420, type: 3}
+  - {fileID: 21300000, guid: 8b6458543cadab045bde92a02b23b600, type: 3}
   m_PackedSpriteNamesToIndex:
-  - partner_pzdi_5
-  - epigraph_pzempty_7
-  - epigraph_pzempty_5
-  - partner_elementType_3
-  - partner_pzdi_2
-  - partner_elementType_2
-  - partner_pzdi_8
-  - epigraph_pzempty_2
-  - epigraph_mwpz_8
-  - partner_jindutiao_7
-  - epigraph_mwpz_1
-  - epigraph_mwpz_7
-  - epigraph_pztype_4
-  - partner_jindutiao_5
-  - epigraph_pztype_3
-  - epigraph_mwpz_6
-  - epigraph_pztype_6
-  - epigraph_pzempty_8
-  - epigraph_mwpz_2
-  - epigraph_pztype_8
-  - partner_emptydi
-  - partner_jindutiao_2
-  - epigraph_pztype_5
-  - partner_jindutiao_1
-  - partner_pzdi_1
-  - epigraph_pztype_2
-  - epigraph_mwpz_4
-  - partner_jindutiao_4
-  - epigraph_pztype_1
-  - partner_pzdi_4
-  - epigraph_mwpz_3
-  - partner_pzdi_7
-  - partner_pzdi_6
-  - epigraph_pzempty_1
-  - epigraph_mwpz_5
-  - epigraph_pzempty_3
-  - partner_jindutiao_3
-  - partner_elementType_5
-  - epigraph_pztype_7
-  - epigraph_pzempty_4
-  - partner_jindutiao_8
-  - partner_elementType_1
-  - partner_elementType_4
-  - epigraph_pzempty_6
-  - partner_pzdi_3
-  - partner_jindutiao_6
+  - vcard_img_mingpian_exhbition_bg
   m_RenderDataMap: {}
   m_Tag: atlas_rauap_partner
   m_IsVariant: 0

+ 3 - 13
Assets/Res/Addressable/UI/Atlas/SkillIcon/atlas_rauas_skillicon.spriteatlas

@@ -80,22 +80,12 @@ SpriteAtlas:
     bindAsDefault: 1
     isAtlasV2: 0
     cachedData: {fileID: 0}
-    packedSpriteRenderDataKeys:
-    - 86bb72a2ce0056b49ac28e4a0904043f: 21300000
-    - 14c6a7a260d3b464ea5fe787559c5849: 21300000
-    - a8ebcff948302dc40a6796275173488c: 21300000
-    - 7e7a15eb5df23304c9f17d61c7c95cb3: 21300000
+    packedSpriteRenderDataKeys: []
   m_MasterAtlas: {fileID: 0}
   m_PackedSprites:
-  - {fileID: 21300000, guid: 86bb72a2ce0056b49ac28e4a0904043f, type: 3}
-  - {fileID: 21300000, guid: 14c6a7a260d3b464ea5fe787559c5849, type: 3}
-  - {fileID: 21300000, guid: a8ebcff948302dc40a6796275173488c, type: 3}
-  - {fileID: 21300000, guid: 7e7a15eb5df23304c9f17d61c7c95cb3, type: 3}
+  - {fileID: 21300000, guid: 8b6458543cadab045bde92a02b23b600, type: 3}
   m_PackedSpriteNamesToIndex:
-  - SkillIcon_20521101
-  - SkillIcon_200701
-  - SkillIcon_201711
-  - SkillIcon_13521
+  - vcard_img_mingpian_exhbition_bg
   m_RenderDataMap: {}
   m_Tag: atlas_rauas_skillicon
   m_IsVariant: 0

+ 118 - 6
Assets/Scripts/Business/Runtime/FGUI/Player/JobInformationPanel/PlayerJobInformationPanelCtrl.cs

@@ -1,10 +1,13 @@
-/// #pkgName FGUI包名
+/// #pkgName FGUI包名
 /// #panelName UIPanel名字
 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字
 /// 该脚本由模板创建
 /// created by cb 2024
 
 using FairyGUI;
+using FL.Data;
+using System.Collections.Generic;
+using XGame.Database;
 using XGame.Framework.UI;
 
 namespace FL.FGUI
@@ -15,34 +18,143 @@ namespace FL.FGUI
     /// <typeparam name=""></typeparam>
     public partial class PlayerJobInformationPanelCtrl : UIController<PlayerJobInformationPanelVM>
     {
+        private int[] _posX;
+        private List<JobSkillParam> _passiveSkillDataArray;
+
         protected override void OnEnable(object intent)
         {
             AddUIListenres();
+            InitUI();
+            ShowUI();
         }
         protected override void OnDisable()
         {
             RemoveUIListenres();
+            _passiveSkillDataArray?.Clear();
+            _passiveSkillDataArray = null;
+            if (_posX != null) _posX = null;
         }
         #region UI事件
         private void AddUIListenres()
         {
-            VM.SkillIconBtn.onClick.Add(OnClickSkillIconBtn);
             VM.BackBtn.onClick.Add(OnClickBackBtn);
-
+            VM.HideSkillInfoGroupBtn.onClick.Add(OnClickHideSkillInfoGroupBtn);
+            VM.PassiveSkillList.ItemClickEvent += OnClickPassiveSkillItem;
         }
         private void RemoveUIListenres()
         {
-            VM.SkillIconBtn.onClick.Remove(OnClickSkillIconBtn);
             VM.BackBtn.onClick.Remove(OnClickBackBtn);
-
+            VM.HideSkillInfoGroupBtn.onClick.Remove(OnClickHideSkillInfoGroupBtn);
+            VM.PassiveSkillList.ItemClickEvent -= OnClickPassiveSkillItem;
         }
-        private void OnClickSkillIconBtn(EventContext context)
+        /// <summary>
+        /// 隐藏技能信息提示框
+        /// </summary>
+        /// <param name="context"></param>
+        private void OnClickHideSkillInfoGroupBtn(EventContext context)
         {
+            ShowSkillInfoGroup(false);
         }
+ 
         private void OnClickBackBtn(EventContext context)
         {
+            Context.ClosePanel();
         }
 
         #endregion
+
+        private void InitUI()
+        {
+            ShowSkillInfoGroup(false);
+            if (_posX == null) _posX = new int[5] { 78, 192, 36, 145, 255 };
+        }
+
+        private void ShowUI()
+        {
+            var jobInfo = careerTableRepo.Get(PlayerData.Instance.JobId);
+            if (jobInfo == null) return;
+
+            VM.JobNameLabel.text = jobInfo.Name;
+            VM.JobTypeLabel.text = jobInfo.Job_pos;
+            VM.JobDescLabel.text = jobInfo.Desc;
+            ShowSkill(jobInfo.Skill);
+            ShowJobPassiveSkillUI(jobInfo.Passive_skill);
+            LoadJobSpine("info_job_1001_1_SkeletonData");
+        }
+
+        /// <summary>
+        /// 主动技能
+        /// </summary>
+        /// <param name="skillIds"></param>
+
+        private void ShowSkill(int[] skillIds)
+        {
+            var skillInfo = SkillTableRepo.Get(skillIds[1]);
+            if (skillInfo == null) return;
+            VM.SkillNameLabel.text = skillInfo.Name;
+            VM.SkillDescLabel.text = skillInfo.Desc;
+            VM.ActiveSkillIcon.icon = skillInfo.Icon;
+            VM.SkillCdLabel.text = (skillInfo.RestTime * 0.001f).ToString("F1"); 
+        }
+
+        /// <summary>
+        /// 职业被动技能UI
+        /// </summary>
+        private void ShowJobPassiveSkillUI(int[] skillIds)
+        {
+            int index = 0;
+            if (_passiveSkillDataArray == null) _passiveSkillDataArray = new List<JobSkillParam>();
+            for (int i = 0; i < skillIds.Length; i += 2)
+            {
+                _passiveSkillDataArray.Add(new JobSkillParam()
+                {
+                    unlockLv = skillIds[i],
+                    skillId = skillIds[i + 1],
+                });
+                index++;
+            }
+            VM.PassiveSkillList.BindDatas(_passiveSkillDataArray);
+        }
+
+        /// <summary>
+        /// 点击的被动技能项
+        /// </summary>
+        /// <param name="index"></param>
+        private void OnClickPassiveSkillItem(int index)
+        {
+            XGame.Log.Warn($"点击的被动技能id:{_passiveSkillDataArray[index].skillId}");
+            ShowSkillInfoGroup(true, index, SkillTableRepo.Get(_passiveSkillDataArray[index].skillId));
+        }
+
+        /// <summary>
+        /// 显示技能弹窗信息UI
+        /// </summary>
+        /// <param name="Show"></param>
+        /// <param name="bPassive"></param>
+        private void ShowSkillInfoGroup(bool bShow, int index = 0, SkillTable skillInfo = null)
+        {
+            VM.HideSkillInfoGroupBtn.visible = bShow;
+            if (bShow && skillInfo != null)
+            {
+                VM.SkillInfoNested.Enable(new SkillInfoParam() { bShowRightBubble = index > 1, skillInfo = skillInfo });
+                var pos = VM.SkillInfoNested.VM.Tr.localPosition;
+                pos.x = _posX[index];
+                VM.SkillInfoNested.VM.Tr.localPosition = pos;
+            }
+            else
+            {
+                VM.SkillInfoNested.Disable();
+            }
+        }
+
+
+        /// <summary>
+        /// 加载主角的spine
+        /// </summary>
+        /// <param name="spineName"></param>
+        private void LoadJobSpine(string spineName)
+        {
+            VM.JobSpine.LoadSpine(spineName, "stand", true);
+        }
     }
 }

+ 10 - 5
Assets/Scripts/Business/Runtime/FGUI/Player/JobInformationPanel/PlayerJobInformationPanelVM.Gen.cs

@@ -19,29 +19,34 @@ namespace FL.FGUI
     public partial class PlayerJobInformationPanelVM : FguiViewModel
     {
         public GLoader3D JobSpine { get; private set; }
-        public GButton SkillIconBtn { get; private set; }
-        public GList PassiveSkillList { get; private set; }
         public GTextField JobNameLabel { get; private set; }
         public GTextField JobTypeLabel { get; private set; }
+        public GLoader ActiveSkillIcon { get; private set; }
+        public GList PassiveSkillList { get; private set; }
         public GTextField JobDescLabel { get; private set; }
         public GTextField SkillCdLabel { get; private set; }
         public GTextField SkillNameLabel { get; private set; }
         public GTextField SkillDescLabel { get; private set; }
+        public PlayerSkillInfoNestedView SkillInfoNested { get; private set; }
         public GButton BackBtn { get; private set; }
+        public GButton HideSkillInfoGroupBtn { get; private set; }
 
         protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
         {
             JobSpine = panel.GetChild("JobSpine") as GLoader3D;
-            SkillIconBtn = panel.GetChild("SkillIconBtn") as GButton;
-            PassiveSkillList = panel.GetChild("PassiveSkillList") as GList;
-            PassiveSkillList.Init(typeof(PlayerPassiveSkillIconListItemView), adapter.CreateListItem);
             JobNameLabel = panel.GetChild("JobNameLabel") as GTextField;
             JobTypeLabel = panel.GetChild("JobTypeLabel") as GTextField;
+            ActiveSkillIcon = panel.GetChild("ActiveSkillIcon") as GLoader;
+            PassiveSkillList = panel.GetChild("PassiveSkillList") as GList;
+            PassiveSkillList.Init(typeof(PlayerPassiveSkillIconListItemView), adapter.CreateListItem);
             JobDescLabel = panel.GetChild("JobDescLabel") as GTextField;
             SkillCdLabel = panel.GetChild("SkillCdLabel") as GTextField;
             SkillNameLabel = panel.GetChild("SkillNameLabel") as GTextField;
             SkillDescLabel = panel.GetChild("SkillDescLabel") as GTextField;
+            SkillInfoNested = adapter.CreateNested<PlayerSkillInfoNestedView>(new FguiNested(panel.GetChild("SkillInfoNested").asCom), true);
+            AddChild(SkillInfoNested);
             BackBtn = panel.GetChild("BackBtn") as GButton;
+            HideSkillInfoGroupBtn = panel.GetChild("HideSkillInfoGroupBtn") as GButton;
 
         }
     }

+ 10 - 12
Assets/Scripts/Business/Runtime/FGUI/Player/JokSkillNested/PlayerJokSkillNestedCtrl.cs

@@ -246,8 +246,7 @@ namespace FL.FGUI
             var skillInfo = SkillTableRepo.Get(skillId);
             if (skillInfo == null) return;
 
-            VM.SkillInfoTipCtrl.selectedIndex = index == -1 ? 0 : (index + 1);
-            ShowSkillInfoGroup(true, skillInfo);
+            ShowSkillInfoGroup(true, index, skillInfo);
         }
 
         /// <summary>
@@ -255,19 +254,18 @@ namespace FL.FGUI
         /// </summary>
         /// <param name="Show"></param>
         /// <param name="bPassive"></param>
-        private void ShowSkillInfoGroup(bool bShow, SkillTable skillInfo = null)
+        private void ShowSkillInfoGroup(bool bShow, int index = 0, SkillTable skillInfo = null)
         {
-            VM.SkillInfoGroup.visible = bShow;
             VM.HideSkillInfoGroupBtn.visible = bShow;
-            if (bShow && skillInfo != null)
+            if (bShow && skillInfo != null) 
             {
-                VM.SkillIcon.icon = skillInfo.Icon;
-                VM.SkillNameLabel.text = skillInfo.Name;
-                VM.SkillDescLabel.text = skillInfo.Desc;
-                if (skillInfo.ModalityType == 1) // 主动技能
-                {
-                    VM.SkillCdLabel.text = (skillInfo.RestTime * 0.001f).ToString("F1");
-                }
+                VM.SkillInfoNested.Enable(new SkillInfoParam() { bShowRightBubble = index > 1, skillInfo=skillInfo });
+                VM.SkillInfoTipCtrl.selectedIndex = index == -1 ? 0 : (index + 1);
+                
+            }
+            else
+            {
+                VM.SkillInfoNested.Disable();
             }
         }
 

+ 3 - 10
Assets/Scripts/Business/Runtime/FGUI/Player/JokSkillNested/PlayerJokSkillNestedVM.Gen.cs

@@ -36,11 +36,7 @@ namespace FL.FGUI
         public GButton WakeUpBtn { get; private set; }
         public GButton TransferBtn { get; private set; }
         public GButton HideSkillInfoGroupBtn { get; private set; }
-        public GLoader SkillIcon { get; private set; }
-        public GTextField SkillNameLabel { get; private set; }
-        public GTextField SkillCdLabel { get; private set; }
-        public GTextField SkillDescLabel { get; private set; }
-        public GGroup SkillInfoGroup { get; private set; }
+        public PlayerSkillInfoNestedView SkillInfoNested { get; private set; }
 
         protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
         {
@@ -63,11 +59,8 @@ namespace FL.FGUI
             WakeUpBtn = panel.GetChild("WakeUpBtn") as GButton;
             TransferBtn = panel.GetChild("TransferBtn") as GButton;
             HideSkillInfoGroupBtn = panel.GetChild("HideSkillInfoGroupBtn") as GButton;
-            SkillIcon = panel.GetChild("SkillIcon") as GLoader;
-            SkillNameLabel = panel.GetChild("SkillNameLabel") as GTextField;
-            SkillCdLabel = panel.GetChild("SkillCdLabel") as GTextField;
-            SkillDescLabel = panel.GetChild("SkillDescLabel") as GTextField;
-            SkillInfoGroup = panel.GetChild("SkillInfoGroup") as GGroup;
+            SkillInfoNested = adapter.CreateNested<PlayerSkillInfoNestedView>(new FguiNested(panel.GetChild("SkillInfoNested").asCom), true);
+            AddChild(SkillInfoNested);
 
         }
     }

+ 18 - 1
Assets/Scripts/Business/Runtime/FGUI/Player/PassiveSkillIconListItem/PlayerPassiveSkillIconListItemCtrl.cs

@@ -1,10 +1,12 @@
-/// #pkgName FGUI包名
+/// #pkgName FGUI包名
 /// #panelName UIPanel名字
 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字
 /// 该脚本由模板创建
 /// created by cb 2024
 
 using FairyGUI;
+using System;
+using XGame.Database;
 using XGame.Framework.UI;
 
 namespace FL.FGUI
@@ -15,6 +17,9 @@ namespace FL.FGUI
     /// <typeparam name=""></typeparam>
     public partial class PlayerPassiveSkillIconListItemCtrl : UIController<PlayerPassiveSkillIconListItemVM>
     {
+        private int _index;
+        private int _passiveSkillId;
+
         protected override void OnEnable(object intent)
         {
             AddUIListenres();
@@ -22,6 +27,7 @@ namespace FL.FGUI
         protected override void OnDisable()
         {
             RemoveUIListenres();
+            _passiveSkillId = 0;
         }
         #region UI事件
         private void AddUIListenres()
@@ -34,5 +40,16 @@ namespace FL.FGUI
         }
 
         #endregion
+
+        public void OnRefresh(int index, JobSkillParam data)
+        {
+            _index = index;
+            _passiveSkillId = data.skillId;
+            var skillInfo = SkillTableRepo.Get(data.skillId);
+            if (skillInfo != null)
+            {
+                VM.SkillIcon.icon = skillInfo.Icon;
+            }
+        }
     }
 }

+ 2 - 2
Assets/Scripts/Business/Runtime/FGUI/Player/PassiveSkillIconListItem/PlayerPassiveSkillIconListItemVM.Gen.cs

@@ -18,11 +18,11 @@ namespace FL.FGUI
     /// </summary>
     public partial class PlayerPassiveSkillIconListItemVM : FguiViewModel
     {
-        public GLoader Icon { get; private set; }
+        public GLoader SkillIcon { get; private set; }
 
         protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
         {
-            Icon = panel.GetChild("icon") as GLoader;
+            SkillIcon = panel.GetChild("SkillIcon") as GLoader;
 
         }
     }

+ 2 - 3
Assets/Scripts/Business/Runtime/FGUI/Player/PassiveSkillIconListItem/PlayerPassiveSkillIconListItemView.ListItem.cs

@@ -1,4 +1,4 @@
-/// #pkgName FGUI包名
+/// #pkgName FGUI包名
 /// #panelName UIPanel名字
 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字
 /// 该脚本由模板创建
@@ -14,8 +14,7 @@ namespace FL.FGUI
         void IGListItemHandle.OnRefresh(int index, object data)
         {
             ItemIndex = index;
-            //Ctrl.OnRefresh(index, data as GListData);
-            throw new System.NotImplementedException("业务需要实现: PlayerPassiveSkillIconListItemViewCtrl.OnRefresh()");
+            Ctrl.OnRefresh(index, (JobSkillParam)data);
         }
     }
 }

+ 8 - 0
Assets/Scripts/Business/Runtime/FGUI/Player/SkillInfoNested.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: DC9LsSz5Unu3ORe3umObZkq14FWK4wP4u7t/4qUDUaAG/yxcf1hYAgQ=
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 75 - 0
Assets/Scripts/Business/Runtime/FGUI/Player/SkillInfoNested/PlayerSkillInfoNestedCtrl.cs

@@ -0,0 +1,75 @@
+/// #pkgName FGUI包名
+/// #panelName UIPanel名字
+/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
+/// 该脚本由模板创建
+/// created by cb 2024
+
+using FairyGUI;
+using XGame.Database;
+using XGame.Framework.UI;
+
+namespace FL.FGUI
+{
+    public struct SkillInfoParam 
+    {
+        public bool bShowRightBubble; // 是否显示右侧气泡类型
+        public SkillTable skillInfo;
+    }
+
+    /// <summary>
+    /// UI逻辑处理类
+    /// </summary>
+    /// <typeparam name=""></typeparam>
+    public partial class PlayerSkillInfoNestedCtrl : UIController<PlayerSkillInfoNestedVM>
+    {
+        protected override void OnEnable(object intent)
+        {
+            AddUIListenres();
+            if (intent != null) 
+            {
+                ShowSkillInfo((SkillInfoParam)intent);
+            }
+        }
+        protected override void OnDisable()
+        {
+            RemoveUIListenres();
+        }
+        #region UI事件
+        private void AddUIListenres()
+        {
+
+        }
+        private void RemoveUIListenres()
+        {
+
+        }
+
+        #endregion
+
+        /// <summary>
+        /// 显示技能弹窗信息UI
+        /// </summary>
+        /// <param name="Show"></param>
+        /// <param name="bPassive"></param>
+        public void ShowSkillInfo(SkillInfoParam data)
+        {
+            SkillTable skillInfo = data.skillInfo;
+            if (skillInfo != null)
+            {
+                VM.SkillIcon.icon = skillInfo.Icon;
+                VM.SkillNameLabel.text = skillInfo.Name;
+                VM.SkillDescLabel.text = skillInfo.Desc;
+                int bubbleType = 0;
+                if (skillInfo.ModalityType == 1) // 主动技能
+                {
+                    VM.SkillCdLabel.text = (skillInfo.RestTime * 0.001f).ToString("F1");
+                }
+                else
+                {
+                    bubbleType = 1;
+                }
+                VM.BubbleCtrl.selectedIndex = data.bShowRightBubble ? 2 : bubbleType;
+            }
+        }
+    }
+}

+ 11 - 0
Assets/Scripts/Business/Runtime/FGUI/Player/SkillInfoNested/PlayerSkillInfoNestedCtrl.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: Bngbsyz+VXnkUUntZkfG+2nVLdqTylk0U9hSnJ+Du9O1g3oEcBZ6R+M=
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 39 - 0
Assets/Scripts/Business/Runtime/FGUI/Player/SkillInfoNested/PlayerSkillInfoNestedVM.Gen.cs

@@ -0,0 +1,39 @@
+/// #pkgName FGUI包名
+/// #panelName UIPanel名字
+/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
+/// #PropertyDefineArea 属性定义区域
+/// #PropertyAssignArea 属性赋值区域
+/// #ComponentType 组件类型
+/// #PropertyName 属性名字
+/// 该脚本由模板创建,不可编辑
+/// created by cb 2024
+using FairyGUI;
+using XGame.Framework.FGUI;
+using XGame.Framework.UI;
+
+namespace FL.FGUI
+{
+    /// <summary>
+    /// 该脚本由模板创建,不可修改,不可编辑
+    /// </summary>
+    public partial class PlayerSkillInfoNestedVM : FguiViewModel
+    {
+        public Controller BubbleCtrl { get; private set; }
+        public GLoader SkillIcon { get; private set; }
+        public GTextField SkillNameLabel { get; private set; }
+        public GTextField SkillCdLabel { get; private set; }
+        public GTextField SkillDescLabel { get; private set; }
+        public GGroup UIGroup { get; private set; }
+
+        protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
+        {
+            BubbleCtrl = panel.GetController("BubbleCtrl");
+            SkillIcon = panel.GetChild("SkillIcon") as GLoader;
+            SkillNameLabel = panel.GetChild("SkillNameLabel") as GTextField;
+            SkillCdLabel = panel.GetChild("SkillCdLabel") as GTextField;
+            SkillDescLabel = panel.GetChild("SkillDescLabel") as GTextField;
+            UIGroup = panel.GetChild("UIGroup") as GGroup;
+
+        }
+    }
+}

+ 11 - 0
Assets/Scripts/Business/Runtime/FGUI/Player/SkillInfoNested/PlayerSkillInfoNestedVM.Gen.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: Bi4X43mkVipHI7h1+rtumGgjDcW6IQy0DLBMRqPQ3LPDcdBv9AeLFE8=
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 23 - 0
Assets/Scripts/Business/Runtime/FGUI/Player/SkillInfoNested/PlayerSkillInfoNestedView.cs

@@ -0,0 +1,23 @@
+/// #pkgName FGUI包名
+/// #panelName UIPanel名字
+/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
+/// 该脚本由模板创建
+/// created by cb 2024
+
+using XGame.Framework.UI;
+
+namespace FL.FGUI
+{
+    public static partial class UINestedKeys
+    {
+        private static UIKey _PlayerSkillInfoNested;
+        public static UIKey PlayerSkillInfoNested => _PlayerSkillInfoNested ?? (_PlayerSkillInfoNested = new UIKey("Player", "SkillInfoNested", typeof(PlayerSkillInfoNestedView)));
+    }
+    public partial class PlayerSkillInfoNestedView : NestedView<PlayerSkillInfoNestedCtrl, PlayerSkillInfoNestedVM>
+    {
+        protected override void OnDispose()
+        {
+        }
+    }
+}
+

+ 11 - 0
Assets/Scripts/Business/Runtime/FGUI/Player/SkillInfoNested/PlayerSkillInfoNestedView.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: Xn8bsSr+BnkKgNCQqKl4ePvBF+VSZjlBLHlx3y7EhUkRol/1Mhhkd50=
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 30 - 1
Assets/Scripts/Business/Runtime/FGUI/Player/TransferSucessPanel/PlayerTransferSucessPanelCtrl.cs

@@ -31,13 +31,34 @@ namespace FL.FGUI
         private void AddUIListenres()
         {
             VM.BackBtn.onClick.Add(OnClickBackBtn);
-
+            VM.ActiveSkillBtn.onClick.Add(OnClickActiveSkillBtn);
+            VM.PassiveSkillBtn.onClick.Add(OnClickPassiveSkillBtn);
         }
         private void RemoveUIListenres()
         {
             VM.BackBtn.onClick.Remove(OnClickBackBtn);
+            VM.ActiveSkillBtn.onClick.Remove(OnClickActiveSkillBtn);
+            VM.PassiveSkillBtn.onClick.Remove(OnClickPassiveSkillBtn);
+        }
 
+        /// <summary>
+        /// 点击主动技能
+        /// </summary>
+        /// <param name="context"></param>
+        private void OnClickActiveSkillBtn(EventContext context)
+        {
+            OpenPlayerJobInformationPanel();
+        }
+
+        /// <summary>
+        /// 点击被动技能
+        /// </summary>
+        /// <param name="context"></param>
+        private void OnClickPassiveSkillBtn(EventContext context)
+        {
+            OpenPlayerJobInformationPanel();
         }
+
         private void OnClickBackBtn(EventContext context)
         {
             Context.ClosePanel();
@@ -101,5 +122,13 @@ namespace FL.FGUI
         {
             VM.JobSpine.LoadSpine(spineName, "stand", true);
         }
+
+        /// <summary>
+        /// 打开职业详情界面
+        /// </summary>
+        private void OpenPlayerJobInformationPanel()
+        {
+            Context.UI.OpenAsync(UIKeys.PlayerJobInformationPanel);
+        }
     }
 }

+ 4 - 0
Assets/Scripts/Business/Runtime/FGUI/Player/TransferSucessPanel/PlayerTransferSucessPanelVM.Gen.cs

@@ -23,6 +23,8 @@ namespace FL.FGUI
         public GTextField JobName { get; private set; }
         public PlayerAdvacnceSkilNestedView AdvanceSkillItem { get; private set; }
         public PlayerAdvacnceSkilNestedView AdvancePassiveSkillItem { get; private set; }
+        public GButton ActiveSkillBtn { get; private set; }
+        public GButton PassiveSkillBtn { get; private set; }
         public GButton BackBtn { get; private set; }
 
         protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
@@ -34,6 +36,8 @@ namespace FL.FGUI
             AddChild(AdvanceSkillItem);
             AdvancePassiveSkillItem = adapter.CreateNested<PlayerAdvacnceSkilNestedView>(new FguiNested(panel.GetChild("AdvancePassiveSkillItem").asCom), true);
             AddChild(AdvancePassiveSkillItem);
+            ActiveSkillBtn = panel.GetChild("ActiveSkillBtn") as GButton;
+            PassiveSkillBtn = panel.GetChild("PassiveSkillBtn") as GButton;
             BackBtn = panel.GetChild("BackBtn") as GButton;
 
         }