Browse Source

圣兵铭文

zouweichen 2 days ago
parent
commit
bd4deb0696

BIN
Assets/Res/Addressable/Tables/EpigraphTable.bytes


BIN
Assets/Res/Addressable/Tables/JumpTable.bytes


BIN
Assets/Res/Addressable/Tables/PartnerTable.bytes


BIN
Assets/Res/Addressable/UI/Atlas/Partner/epigraph_pzempty_11.png


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Assets/Res/Addressable/UI/Atlas/Partner/epigraph_pzempty_12.png


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Assets/Res/Addressable/UI/Atlas/Partner/epigraph_pzempty_9.png


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Assets/Res/Addressable/UI/Atlas/Partner/epigraph_pztype_11.png


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Assets/Res/Addressable/UI/Atlas/Partner/epigraph_pztype_12.png


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Assets/Res/Addressable/UI/Atlas/Partner/epigraph_pztype_9.png


+ 2 - 2
Assets/Scripts/Business/Domain/Database/DatabaseVersion.cs

@@ -5,7 +5,7 @@ namespace XGame.Database
 {
 {
     public static class DatabaseVersion
     public static class DatabaseVersion
     {
     {
-        // version 1732244490
+        // version 1732255159
         static long _version = -1;
         static long _version = -1;
 
 
         public static long Version
         public static long Version
@@ -14,7 +14,7 @@ namespace XGame.Database
             {
             {
                 if (_version == -1)
                 if (_version == -1)
                 {
                 {
-                    _version = 1732244490;
+                    _version = 1732255159;
                 }
                 }
                 return _version;
                 return _version;
             }
             }

+ 5 - 0
Assets/Scripts/Business/Domain/Database/Tables/JumpTable.cs

@@ -28,6 +28,9 @@ namespace XGame.Database
 
 
         public string Icon { get; private set; } // c
         public string Icon { get; private set; } // c
 
 
+        /// <summary> 前置ID,需要先打开前置UI才能打开当前指定UI </summary>
+        public int Parent { get; private set; } // c
+
         void ISerializable.Deserialize(IReader reader)
         void ISerializable.Deserialize(IReader reader)
         {
         {
             Id = reader.ReadInt();
             Id = reader.ReadInt();
@@ -36,6 +39,7 @@ namespace XGame.Database
             Desc = reader.ReadString();
             Desc = reader.ReadString();
             Param = reader.ReadEnumerable<int[]>();
             Param = reader.ReadEnumerable<int[]>();
             Icon = reader.ReadString();
             Icon = reader.ReadString();
+            Parent = reader.ReadInt();
         }
         }
 
 
         void ISerializable.Serialize(IWriter writer)
         void ISerializable.Serialize(IWriter writer)
@@ -46,6 +50,7 @@ namespace XGame.Database
             writer.Write(Desc);
             writer.Write(Desc);
             writer.Write(Param);
             writer.Write(Param);
             writer.Write(Icon);
             writer.Write(Icon);
+            writer.Write(Parent);
         }
         }
     }
     }
 }
 }

+ 1 - 1
Assets/Scripts/Business/Domain/Database/Tables/PartnerTable.cs

@@ -25,7 +25,7 @@ namespace XGame.Database
         /// <summary> 1:剑 2:锤 3:斧 4:匕首 5:法杖 </summary>
         /// <summary> 1:剑 2:锤 3:斧 4:匕首 5:法杖 </summary>
         public int Type { get; private set; } // sc
         public int Type { get; private set; } // sc
 
 
-        /// <summary> 2:绿3:蓝4:紫6:橙7:红8:粉9:彩11:鎏金12:炫彩 </summary>
+        /// <summary> 2:绿3:蓝4:紫6:橙7:红9:彩11:鎏金12:炫彩 </summary>
         public EQualityLevel Quality { get; private set; } // sc
         public EQualityLevel Quality { get; private set; } // sc
 
 
         /// <summary> 0:无1:活动 </summary>
         /// <summary> 0:无1:活动 </summary>