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chore:配置表还原到11月9日的版本

chenbin há 1 semana atrás
pai
commit
81f399e2b8

BIN
Assets/Res/Addressable/Tables/ItemTable.bytes


BIN
Assets/Res/Addressable/Tables/shop_shangpinTable.bytes


+ 1 - 1
Assets/Scripts/Business/Domain/Database/Tables/careerTable.cs

@@ -33,7 +33,7 @@ namespace XGame.Database
         /// <summary> 被动技能等级+技能id </summary>
         public int[] Passive_skill { get; private set; }
 
-        /// <summary> 觉醒印记印记槽位+印记类型 </summary>
+        /// <summary> 觉醒印记印记槽位类型 </summary>
         public int[] Passive_imprint { get; private set; }
 
         /// <summary> 改变次数 </summary>

+ 3 - 8
Assets/Scripts/Business/Domain/Database/Tables/shop_shangpinTable.cs

@@ -20,11 +20,8 @@ namespace XGame.Database
         /// <summary> 商城标题1=每日限购2=每周限购3=永久限购4=钻石特购5=玄钻6=钻石7=超值礼包 </summary>
         public int Type { get; private set; }
 
-        /// <summary> 商品名称 </summary>
-        public string Name { get; private set; }
-
-        /// <summary> 商品价格类型道具id(货币类型)+数量 </summary>
-        public int[] Moneytype { get; private set; }
+        /// <summary> 商品价格类型1=钻石2=RMB </summary>
+        public int Moneytype { get; private set; }
 
         /// <summary> 商品价格0=免费 </summary>
         public int Money { get; private set; }
@@ -58,8 +55,7 @@ namespace XGame.Database
             Id = reader.ReadInt();
             Malltype = reader.ReadInt();
             Type = reader.ReadInt();
-            Name = reader.ReadString();
-            Moneytype = reader.ReadEnumerable<int[]>();
+            Moneytype = reader.ReadInt();
             Money = reader.ReadInt();
             Discount = reader.ReadInt();
             Goods = reader.ReadEnumerable<int[]>();
@@ -76,7 +72,6 @@ namespace XGame.Database
             writer.Write(Id);
             writer.Write(Malltype);
             writer.Write(Type);
-            writer.Write(Name);
             writer.Write(Moneytype);
             writer.Write(Money);
             writer.Write(Discount);