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高级坐骑升星预览界面

zhenglijun 2 일 전
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57f07e6c61
86개의 변경된 파일2667개의 추가작업 그리고 219개의 파일을 삭제
  1. 1 1
      Assets/AssetConfigs/Addressable/CustomSearch.txt
  2. 4 4
      Assets/AssetConfigs/Addressable/ProductAssetManifest.asset
  3. BIN
      Assets/Res/Addressable/FGUI/Common/Common_atlas0.png
  4. BIN
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  5. BIN
      Assets/Res/Addressable/FGUI/Mount/Mount_fui.bytes
  6. 3 184
      Assets/Res/Addressable/UI/Atlas/ItemIcon/atlas_rauai_itemicon.spriteatlas
  7. BIN
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  60. 1 1
      Assets/Scripts/Business/Runtime/Data/Items/ItemService.cs
  61. 10 2
      Assets/Scripts/Business/Runtime/Data/Mount/MountService.cs
  62. 1 1
      Assets/Scripts/Business/Runtime/Event/EventDefine.cs
  63. 8 0
      Assets/Scripts/Business/Runtime/FGUI/Common/ComStarListItem.meta
  64. 46 0
      Assets/Scripts/Business/Runtime/FGUI/Common/ComStarListItem/CommonComStarListItemCtrl.cs
  65. 11 0
      Assets/Scripts/Business/Runtime/FGUI/Common/ComStarListItem/CommonComStarListItemCtrl.cs.meta
  66. 29 0
      Assets/Scripts/Business/Runtime/FGUI/Common/ComStarListItem/CommonComStarListItemVM.Gen.cs
  67. 11 0
      Assets/Scripts/Business/Runtime/FGUI/Common/ComStarListItem/CommonComStarListItemVM.Gen.cs.meta
  68. 20 0
      Assets/Scripts/Business/Runtime/FGUI/Common/ComStarListItem/CommonComStarListItemView.ListItem.cs
  69. 11 0
      Assets/Scripts/Business/Runtime/FGUI/Common/ComStarListItem/CommonComStarListItemView.ListItem.cs.meta
  70. 23 0
      Assets/Scripts/Business/Runtime/FGUI/Common/ComStarListItem/CommonComStarListItemView.cs
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      Assets/Scripts/Business/Runtime/FGUI/Common/ComStarListItem/CommonComStarListItemView.cs.meta
  72. 2 2
      Assets/Scripts/Business/Runtime/FGUI/Common/ItemBase/ItemBase.cs
  73. 48 4
      Assets/Scripts/Business/Runtime/FGUI/Mount/DevelopPanel/MountDevelopPanelCtrl.Advanced.cs
  74. 47 3
      Assets/Scripts/Business/Runtime/FGUI/Mount/DevelopPanel/MountDevelopPanelCtrl.cs
  75. 4 0
      Assets/Scripts/Business/Runtime/FGUI/Mount/DevelopPanel/MountDevelopPanelVM.Gen.cs
  76. 0 1
      Assets/Scripts/Business/Runtime/FGUI/Mount/TrainingAreaNested/MountTrainingAreaNestedCtrl.cs
  77. 2 3
      Assets/Scripts/Business/Runtime/FGUI/Mount/UpgradeAttrListItem/MountUpgradeAttrListItemCtrl.cs
  78. 66 2
      Assets/Scripts/Business/Runtime/FGUI/Mount/UpgradePreviewPanel/MountUpgradePreviewPanelCtrl.cs
  79. 3 2
      Assets/Scripts/Business/Runtime/FGUI/Mount/UpgradePreviewPanel/MountUpgradePreviewPanelVM.Gen.cs
  80. 2 1
      Assets/Scripts/Business/Runtime/Network/Controllers/MountAddMountResponseCtrl.cs
  81. 2 1
      Assets/Scripts/Business/Runtime/Network/Controllers/MountSkillDownResponseCtrl.cs
  82. 7 0
      fl-fgui-project/assets/Common/ComStarListItem.xml
  83. BIN
      fl-fgui-project/assets/Common/cankaotu/star1.png
  84. 2 0
      fl-fgui-project/assets/Common/package.xml
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      fl-fgui-project/assets/Mount/DevelopPanel.xml
  86. 4 1
      fl-fgui-project/assets/Mount/UpgradePreviewPanel.xml

+ 1 - 1
Assets/AssetConfigs/Addressable/CustomSearch.txt

@@ -330,6 +330,7 @@ Assets/Res/Addressable/UI/Atlas/MountIcon/mountIcon_20001.png
 Assets/Res/Addressable/UI/Atlas/MountIcon/mountIcon_20002.png
 Assets/Res/Addressable/UI/Atlas/MountIcon/mountIcon_20003.png
 Assets/Res/Addressable/UI/Atlas/MountIcon/mountIcon_20004.png
+Assets/Res/Addressable/UI/Atlas/MountIcon/mountIcon_20005.png
 Assets/Res/Addressable/UI/Sprites/Mounts/mountPicture_10001.png
 Assets/Res/Addressable/UI/Sprites/Mounts/mountPicture_10002.png
 Assets/Res/Addressable/UI/Sprites/Mounts/mountPicture_10003.png
@@ -424,7 +425,6 @@ Assets/Res/Addressable/Map/Partners/partner_20571.prefab
 Assets/Res/Addressable/Map/Partners/partner_20572.prefab
 Assets/Res/Addressable/FGUI/Partner/Partner_atlas0.png
 Assets/Res/Addressable/FGUI/Partner/Partner_atlas0_1.png
-Assets/Res/Addressable/FGUI/Partner/Partner_atlas_bwlq3r.png
 Assets/Res/Addressable/UI/Atlas/Partner/partner_elementType_1.png
 Assets/Res/Addressable/UI/Atlas/Partner/partner_elementType_2.png
 Assets/Res/Addressable/UI/Atlas/Partner/partner_elementType_3.png

+ 4 - 4
Assets/AssetConfigs/Addressable/ProductAssetManifest.asset

@@ -1337,6 +1337,10 @@ MonoBehaviour:
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     assetGUID: fc0cbb1d7da75d94abe97c643aa3e0e9
     relativePath: 
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+    addressableName: mounticon_20005
+    assetGUID: 81bd4128f1991fc4d8f368365794260d
+    relativePath: 
   - addressableId: 2037020167
     addressableName: mountpicture_10001
     assetGUID: 343126fe9386a4b488959acf04853af2
@@ -1713,10 +1717,6 @@ MonoBehaviour:
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     assetGUID: 451abd88252bd704995c378d93a76163
     relativePath: 
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-    addressableName: partner_atlas_bwlq3r
-    assetGUID: 9b320e2a14dace64cae1c6219cfd8ed6
-    relativePath: 
   - addressableId: 1962649700
     addressableName: partner_elementtype_1
     assetGUID: 34ca522fe11e9124eb3e4c75c372ca91

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BIN
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BIN
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+ 3 - 184
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Assets/Res/Addressable/UI/Atlas/Partner/sb_pzdi_11.png.meta

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Assets/Res/Addressable/UI/Atlas/Partner/sb_pzdi_12.png.meta

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Assets/Res/Addressable/UI/Atlas/Partner/sb_pzdi_2.png.meta

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Assets/Res/Addressable/UI/Atlas/Partner/sb_pzdi_3.png.meta

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Assets/Res/Addressable/UI/Atlas/Partner/sb_pzdi_4.png.meta

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Assets/Res/Addressable/UI/Atlas/Partner/sb_pzdi_6.png.meta

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Assets/Res/Addressable/UI/Atlas/Partner/sb_pzdi_7.png.meta

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Assets/Res/Addressable/UI/Atlas/Partner/sb_pzdi_9.png.meta

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+ 1 - 1
Assets/Scripts/Business/Runtime/Data/Items/ItemService.cs

@@ -35,7 +35,7 @@ namespace FL.Data
         /// <param name="count"></param>
         /// <param name="kind"></param>
         /// <returns></returns>
-        public IItemBase GetItemBase(int id, int count, int kind)
+        public IItemBase GetItemBase(int id, long count, int kind)
         {
             if (kind == 1)
             {

+ 10 - 2
Assets/Scripts/Business/Runtime/Data/Mount/MountService.cs

@@ -57,6 +57,14 @@ namespace FL
         }
 
         /// <summary>
+        /// 取消高级坐骑技能
+        /// </summary>
+        public void SendToCancelAdvancedSkill()
+        {
+            NetModule.Request(new MountSkillDownRequest() { });
+        }
+
+        /// <summary>
         /// 坐骑上阵(骑乘)
         /// </summary>
         /// <param name="mountId"></param>
@@ -97,11 +105,11 @@ namespace FL
         /// 请求解锁某个高级坐骑
         /// </summary>
         /// <param name="mountId"></param>
-        public void SendToUnlockAdvancedMount(int itemId)
+        public void SendToUnlockAdvancedMount(int mountId)
         {
             var msg = new MountAddMountRequest()
             {
-                mountId = itemId
+                mountId = mountId
             };
             NetModule.Request(msg);
         }

+ 1 - 1
Assets/Scripts/Business/Runtime/Event/EventDefine.cs

@@ -302,7 +302,7 @@
         /// </summary>
         UnlockAdvancedMountSucessful,
         /// <summary>
-        /// 启用某个高级坐骑技能
+        /// 启用|取消某个高级坐骑技能
         /// </summary>
         UseMountSkillSucessful,
         /// <summary>

+ 8 - 0
Assets/Scripts/Business/Runtime/FGUI/Common/ComStarListItem.meta

@@ -0,0 +1,8 @@
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+ 46 - 0
Assets/Scripts/Business/Runtime/FGUI/Common/ComStarListItem/CommonComStarListItemCtrl.cs

@@ -0,0 +1,46 @@
+/// #pkgName FGUI包名
+/// #panelName UIPanel名字
+/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
+/// 该脚本由模板创建
+/// created by cb 2024
+
+using FairyGUI;
+using XGame.Framework.UI;
+
+namespace FL.FGUI
+{
+    /// <summary>
+    /// UI逻辑处理类
+    /// </summary>
+    /// <typeparam name=""></typeparam>
+    public partial class CommonComStarListItemCtrl : UIController<CommonComStarListItemVM>
+    {
+        protected override void OnEnable(object intent)
+        {
+            AddUIListenres();
+        }
+        protected override void OnDisable()
+        {
+            RemoveUIListenres();
+        }
+        #region UI事件
+        private void AddUIListenres()
+        {
+
+        }
+        private void RemoveUIListenres()
+        {
+
+        }
+
+        #endregion
+
+        public void OnRefresh(int index, int starStep)
+        {
+            if (starStep > 0)
+            {
+                VM.StarIcon.icon = AddressableDefine.PartnerStarIconName(starStep);
+            }
+        }
+    }
+}

+ 11 - 0
Assets/Scripts/Business/Runtime/FGUI/Common/ComStarListItem/CommonComStarListItemCtrl.cs.meta

@@ -0,0 +1,11 @@
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+ 29 - 0
Assets/Scripts/Business/Runtime/FGUI/Common/ComStarListItem/CommonComStarListItemVM.Gen.cs

@@ -0,0 +1,29 @@
+/// #pkgName FGUI包名
+/// #panelName UIPanel名字
+/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
+/// #PropertyDefineArea 属性定义区域
+/// #PropertyAssignArea 属性赋值区域
+/// #ComponentType 组件类型
+/// #PropertyName 属性名字
+/// 该脚本由模板创建,不可编辑
+/// created by cb 2024
+using FairyGUI;
+using XGame.Framework.FGUI;
+using XGame.Framework.UI;
+
+namespace FL.FGUI
+{
+    /// <summary>
+    /// 该脚本由模板创建,不可修改,不可编辑
+    /// </summary>
+    public partial class CommonComStarListItemVM : FguiViewModel
+    {
+        public GLoader StarIcon { get; private set; }
+
+        protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
+        {
+            StarIcon = panel.GetChild("StarIcon") as GLoader;
+
+        }
+    }
+}

+ 11 - 0
Assets/Scripts/Business/Runtime/FGUI/Common/ComStarListItem/CommonComStarListItemVM.Gen.cs.meta

@@ -0,0 +1,11 @@
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+ 20 - 0
Assets/Scripts/Business/Runtime/FGUI/Common/ComStarListItem/CommonComStarListItemView.ListItem.cs

@@ -0,0 +1,20 @@
+/// #pkgName FGUI包名
+/// #panelName UIPanel名字
+/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
+/// 该脚本由模板创建
+/// created by cb 2024
+
+using FairyGUI;
+
+namespace FL.FGUI
+{
+    public partial class CommonComStarListItemView : IGListItemHandle
+    {
+        public int ItemIndex { get; private set; }
+        void IGListItemHandle.OnRefresh(int index, object data)
+        {
+            ItemIndex = index;
+            Ctrl.OnRefresh(index, (int)data);
+        }
+    }
+}

+ 11 - 0
Assets/Scripts/Business/Runtime/FGUI/Common/ComStarListItem/CommonComStarListItemView.ListItem.cs.meta

@@ -0,0 +1,11 @@
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+ 23 - 0
Assets/Scripts/Business/Runtime/FGUI/Common/ComStarListItem/CommonComStarListItemView.cs

@@ -0,0 +1,23 @@
+/// #pkgName FGUI包名
+/// #panelName UIPanel名字
+/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
+/// 该脚本由模板创建
+/// created by cb 2024
+
+using XGame.Framework.UI;
+
+namespace FL.FGUI
+{
+    public static partial class UINestedKeys
+    {
+        private static UIKey _CommonComStarListItem;
+        public static UIKey CommonComStarListItem => _CommonComStarListItem ?? (_CommonComStarListItem = new UIKey("Common", "ComStarListItem", typeof(CommonComStarListItemView)));
+    }
+    public partial class CommonComStarListItemView : NestedView<CommonComStarListItemCtrl, CommonComStarListItemVM>
+    {
+        protected override void OnDispose()
+        {
+        }
+    }
+}
+

+ 11 - 0
Assets/Scripts/Business/Runtime/FGUI/Common/ComStarListItem/CommonComStarListItemView.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: WXMa4Hj7W3OcHDRNZ1veo9CfFDWPw32mvA20QsbKJQe1pFmxVkRg+6E=
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 2 - 2
Assets/Scripts/Business/Runtime/FGUI/Common/ItemBase/ItemBase.cs

@@ -17,10 +17,10 @@ namespace FL.Data.Items
 
         public string Icon => _table?.Icon;
 
-        public int Count { get; private set; }
+        public long Count { get; private set; }
 
 
-        public void Init(int id, int count)
+        public void Init(int id, long count)
         {
             _table = ItemTableRepo.Get(id);
             Count = count;

+ 48 - 4
Assets/Scripts/Business/Runtime/FGUI/Mount/DevelopPanel/MountDevelopPanelCtrl.Advanced.cs

@@ -12,6 +12,16 @@ using XGame.Framework.UI;
 namespace FL.FGUI
 {
     /// <summary>
+    /// 高级坐骑升级预览
+    /// </summary>
+    public struct UpgradePreviewParam
+    {
+        public int mountId;
+        public int level;
+        public int skillId;
+    }
+
+    /// <summary>
     /// UI逻辑处理类 高级坐骑界面
     /// </summary>
     /// <typeparam name=""></typeparam>
@@ -19,6 +29,40 @@ namespace FL.FGUI
     {
         private int _curAdvancedIndex; // 当前选择的高级坐骑索引
         private List<zuoqiBaseTable> _advancedMountsInfoList; // 高级坐骑信息列表数据
+        private Dictionary<int, List<UpgradePreviewParam>> _upgradePreviewMap; // 坐骑升级预览数据
+
+        private void InitUpgradePreviewData()
+        {
+            if (_upgradePreviewMap == null)
+            {
+                _upgradePreviewMap = new Dictionary<int, List<UpgradePreviewParam>>();
+            }
+            var cfgDataList = zuoqiStarTableRepo.GetAll();
+            UpgradePreviewParam upgradePreviewData;
+            foreach (var item in cfgDataList)
+            {
+                if (item.Preview > 0)
+                {
+                    upgradePreviewData = new UpgradePreviewParam()
+                    {
+                        mountId = item.Zqid,
+                        level = item.Level,
+                        skillId = item.StarSkill
+                    };
+                    if (_upgradePreviewMap.ContainsKey(item.Zqid))
+                    {
+                        _upgradePreviewMap[item.Zqid].Add(upgradePreviewData);
+                    }
+                    else
+                    {
+                        _upgradePreviewMap.Add(item.Zqid, new List<UpgradePreviewParam>()
+                        {
+                            upgradePreviewData
+                        });
+                    }
+                }
+            }
+        }
 
         private void ShowAdvancedNestedUI(bool bShow)
         {
@@ -180,7 +224,7 @@ namespace FL.FGUI
             {
                 if (nextMountStarInfo?.LevelOwnAttr?.Length > 1)
                 {
-                    VM.NextMountAttrDescLabel.text = TableUtils.ToRealDouble(nextMountStarInfo.LevelOwnAttr[1]*100).ToString("F3") + "%";
+                    VM.NextMountAttrDescLabel.text = TableUtils.ToRealDouble(nextMountStarInfo.LevelOwnAttr[1]).ToString("F3") + "%";
                 }
                 if (curLv == 0)
                 {
@@ -197,7 +241,7 @@ namespace FL.FGUI
             var attributeInfo = AttrDescTableRepo.Get(attrType);
             if (attributeInfo != null)
             {
-                VM.MountAttrDescLabel.text = attributeInfo.ShowName + TableUtils.ToRealDouble(attrValue*100).ToString("F3") + "%";
+                VM.MountAttrDescLabel.text = attributeInfo.ShowName + TableUtils.ToRealDouble(attrValue).ToString("F3") + "%";
             }
         }
 
@@ -207,11 +251,11 @@ namespace FL.FGUI
         /// <param name="cost"></param>
         private void ShowCostUI(int[] cost)
         {
-            int num = ItemData.Instance.GetItemNum(cost[0]);
+            long num = ItemData.Instance.GetItemNum(cost[0]);
             var item = ItemService.Instance.GetItemBase(cost[0], num, 0);
             VM.UnlockMountItem.Ctrl.ShowUI(item);
             VM.UnlockMountItem.VM.CountLabel.visible = true;
-            VM.UnlockMountItem.VM.CountLabel.text = $"{num}/{cost[1]}";
+            VM.UnlockMountItem.VM.CountLabel.text = $"{num.FormatNumber()}/{cost[1]}";
         }
 
         /// <summary>

+ 47 - 3
Assets/Scripts/Business/Runtime/FGUI/Mount/DevelopPanel/MountDevelopPanelCtrl.cs

@@ -31,6 +31,20 @@ namespace FL.FGUI
         {
             RemoveUIListenres();
             RemoveEventListener();
+            _trainPartsList?.Clear();
+            _trainPartsList = null;
+            _mountModelList?.Clear();
+            _mountModelList = null;
+            _mountBaseAttrList?.Clear();
+            _mountBaseAttrList = null;
+            _mountSpecialAttrList?.Clear();
+            _mountSpecialAttrList = null;
+            _mountStepMap?.Clear();
+            _mountStepMap = null;
+            _advancedMountsInfoList?.Clear();
+            _advancedMountsInfoList = null;
+            _upgradePreviewMap?.Clear();
+            _upgradePreviewMap = null;
         }
         #region UI事件
         private void AddUIListenres()
@@ -123,11 +137,16 @@ namespace FL.FGUI
         }
         private void OnClickUpgradePreviewBtn(EventContext context)
         {
-            Context.ShowTips("升级预览按钮");
+            int mountId = _advancedMountsInfoList[_curAdvancedIndex].Id;
+            var dataList = _upgradePreviewMap.ContainsKey(mountId) ? _upgradePreviewMap[mountId] : null;
+            Context.UI.OpenAsync(UIKeys.MountUpgradePreviewPanel, dataList);
         }
         private void OnClickEnableSkillBtn(EventContext context)
         {
-            MountService.Instance.SendToEnableAdvancedSkill(_advancedMountsInfoList[_curAdvancedIndex].Id);
+            if (VM.SkillCtrl.selectedIndex == 0)
+                MountService.Instance.SendToEnableAdvancedSkill(_advancedMountsInfoList[_curAdvancedIndex].Id);
+            else
+                MountService.Instance.SendToCancelAdvancedSkill();
         }
         private void OnClickUpgradeMountBtn(EventContext context)
         {
@@ -141,7 +160,7 @@ namespace FL.FGUI
                 int needNum = _advancedMountsInfoList[_curAdvancedIndex].Unlock[1];
                 if (ItemService.Instance.IsEnough(itemId, needNum, true))
                 {
-                    MountService.Instance.SendToUnlockAdvancedMount(itemId);
+                    MountService.Instance.SendToUnlockAdvancedMount(_advancedMountsInfoList[_curAdvancedIndex].Id);
                 }
             }
         }
@@ -184,6 +203,8 @@ namespace FL.FGUI
                 _trainPartsList = new List<MountTrainingAreaNestedView>() { VM.TrainingTheHead, VM.TrainingTheBody, VM.TrainingFeet };
             }
 
+            InitUpgradePreviewData();
+
             _mountIndex = 0;
             _pageIndex = 0;
             _curAdvancedIndex = 0;
@@ -262,6 +283,29 @@ namespace FL.FGUI
             {
                 ShowAdvancedMountUI();
             }
+            //Context.Time.AddDelayTimer(500, () =>
+            //{
+            //    PlayMountAni(pageIndex);
+            //});
+            PlayMountAni(pageIndex);
+        }
+
+        /// <summary>
+        /// 坐骑立绘动效
+        /// </summary>
+        /// <param name="index"></param>
+        private void PlayMountAni(int index)
+        {
+            if (index == 0 || index == 2)
+            {
+                VM.MountAni.Play();
+                VM.TrainMountAni.Stop();
+            }
+            else
+            {
+                VM.TrainMountAni.Play();
+                VM.MountAni.Stop();
+            }
         }
 
         /// <summary>

+ 4 - 0
Assets/Scripts/Business/Runtime/FGUI/Mount/DevelopPanel/MountDevelopPanelVM.Gen.cs

@@ -62,6 +62,8 @@ namespace FL.FGUI
         public GButton UnlockMountBtn { get; private set; }
         public GList AdvancedMountList { get; private set; }
         public GTextField UnLockModelLabel { get; private set; }
+        public Transition MountAni { get; private set; }
+        public Transition TrainMountAni { get; private set; }
 
         protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
         {
@@ -118,6 +120,8 @@ namespace FL.FGUI
             AdvancedMountList = panel.GetChild("AdvancedMountList") as GList;
             AdvancedMountList.Init(typeof(MountMountListItemView), adapter.CreateListItem);
             UnLockModelLabel = panel.GetChild("UnLockModelLabel") as GTextField;
+            MountAni = panel.GetTransition("MountAni");
+            TrainMountAni = panel.GetTransition("TrainMountAni");
 
         }
     }

+ 0 - 1
Assets/Scripts/Business/Runtime/FGUI/Mount/TrainingAreaNested/MountTrainingAreaNestedCtrl.cs

@@ -4,7 +4,6 @@
 /// 该脚本由模板创建
 /// created by cb 2024
 
-using FairyGUI;
 using XGame.Database;
 using XGame.Framework.UI;
 using XGame.Framework.Utils;

+ 2 - 3
Assets/Scripts/Business/Runtime/FGUI/Mount/UpgradeAttrListItem/MountUpgradeAttrListItemCtrl.cs

@@ -4,7 +4,6 @@
 /// 该脚本由模板创建
 /// created by cb 2024
 
-using System;
 using XGame.Database;
 using XGame.Framework.UI;
 
@@ -43,9 +42,9 @@ namespace FL.FGUI
             var attributeInfo = AttrDescTableRepo.Get(data.attrType);
             if (attributeInfo != null)
             {
-                string oldValDesc = TableUtils.ToRealDouble(data.oldAttrValue*100).ToString("F3") + "%";
+                string oldValDesc = TableUtils.ToRealDouble(data.oldAttrValue).ToString("F3") + "%";
                 VM.AttrDescLabel.text = $"{attributeInfo.ShowName}+{oldValDesc}";
-                string curValDesc = TableUtils.ToRealDouble(data.curAttrValue * 100).ToString("F3") + "%";
+                string curValDesc = TableUtils.ToRealDouble(data.curAttrValue).ToString("F3") + "%";
                 VM.NextAttrDescLabel.text = $"{attributeInfo.ShowName}+{curValDesc}";
             }
         }

+ 66 - 2
Assets/Scripts/Business/Runtime/FGUI/Mount/UpgradePreviewPanel/MountUpgradePreviewPanelCtrl.cs

@@ -1,10 +1,13 @@
-/// #pkgName FGUI包名
+/// #pkgName FGUI包名
 /// #panelName UIPanel名字
 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字
 /// 该脚本由模板创建
 /// created by cb 2024
 
-using FairyGUI;
+using System.Collections.Generic;
+using System.Linq;
+using UnityEngine;
+using XGame.Database;
 using XGame.Framework.UI;
 
 namespace FL.FGUI
@@ -15,9 +18,17 @@ namespace FL.FGUI
     /// <typeparam name=""></typeparam>
     public partial class MountUpgradePreviewPanelCtrl : UIController<MountUpgradePreviewPanelVM>
     {
+        /// 每个星级(黄|紫|红)最多拥有5个星星数量
+        /// </summary>
+        private const int MaxStarNum = 5;
+
         protected override void OnEnable(object intent)
         {
             AddUIListenres();
+            if (intent != null) 
+            {
+                ShowUI(intent as List<UpgradePreviewParam>);
+            }
         }
         protected override void OnDisable()
         {
@@ -34,5 +45,58 @@ namespace FL.FGUI
         }
 
         #endregion
+
+        private void ShowUI(List<UpgradePreviewParam> upgradePreviewList) 
+        {
+            if (upgradePreviewList.Count > 0)
+            {
+                int mountId = upgradePreviewList[0].mountId;
+                int curLv = MountData.Instance.GetAdvancedMountLv(mountId);
+                int nextSkillId = 0;
+                for (int i = 0; i < upgradePreviewList.Count; i++)
+                {
+                    if (upgradePreviewList[i].level > curLv)
+                    {
+                        nextSkillId = upgradePreviewList[i].skillId;
+                        ShowUnlockStarUI(upgradePreviewList[i].level);
+                        break;
+                    }
+                }
+                //10000*坐骑id+1
+                var curStarInfo = zuoqiStarTableRepo.Get(mountId * 10000 + curLv);
+                XGame.Framework.Assert.IsNotNull(curStarInfo,$"坐骑zuoqiStar表不存在id;{mountId * 10000 + curLv}");
+                ShowCurSkillUI(curStarInfo.StarSkill);
+                ShowNextSkillUI(nextSkillId);
+            }
+        }
+
+        private void ShowCurSkillUI(int skillId)
+        {
+            var curSkillInfo = SkillTableRepo.Get(skillId);
+            XGame.Framework.Assert.IsNotNull(curSkillInfo, $"技能表不存在id;{skillId}");
+            VM.SkillNameLabel.text = curSkillInfo.Name;
+            VM.SkillDescLabel.text = curSkillInfo.Desc;
+        }
+
+        private void ShowNextSkillUI(int skillId)
+        {
+            var skillInfo = SkillTableRepo.Get(skillId);
+            XGame.Framework.Assert.IsNotNull(skillInfo, $"技能表不存在id;{skillId}");
+            VM.NextSkillNameLabel.text = skillInfo.Name;
+            VM.NextSkillDescLabel.text = skillInfo.Desc;
+        }
+
+        private void ShowUnlockStarUI(int starLevel)
+        {
+            int starNum = starLevel == 0 ? 0 : starLevel % MaxStarNum;
+            if (starLevel > 0 && starNum == 0)
+                starNum = MaxStarNum;
+            // 获取星星的色阶
+            int starStep = Mathf.FloorToInt((starLevel - 1) / MaxStarNum) + 1;
+
+            int[] array = Enumerable.Repeat(starStep, starNum).ToArray();
+            VM.UnLockStar.BindDatas(array);
+        }
+
     }
 }

+ 3 - 2
Assets/Scripts/Business/Runtime/FGUI/Mount/UpgradePreviewPanel/MountUpgradePreviewPanelVM.Gen.cs

@@ -21,7 +21,7 @@ namespace FL.FGUI
         public CommonBackGroundNestedView MaskBg { get; private set; }
         public GTextField SkillNameLabel { get; private set; }
         public GTextField SkillDescLabel { get; private set; }
-        public GComponent UnLockStar { get; private set; }
+        public GList UnLockStar { get; private set; }
         public GTextField NextSkillNameLabel { get; private set; }
         public GTextField NextSkillDescLabel { get; private set; }
 
@@ -31,7 +31,8 @@ namespace FL.FGUI
             AddChild(MaskBg);
             SkillNameLabel = panel.GetChild("SkillNameLabel") as GTextField;
             SkillDescLabel = panel.GetChild("SkillDescLabel") as GTextField;
-            UnLockStar = panel.GetChild("UnLockStar") as GComponent;
+            UnLockStar = panel.GetChild("UnLockStar") as GList;
+            UnLockStar.Init(typeof(CommonComStarListItemView), adapter.CreateListItem);
             NextSkillNameLabel = panel.GetChild("NextSkillNameLabel") as GTextField;
             NextSkillDescLabel = panel.GetChild("NextSkillDescLabel") as GTextField;
 

+ 2 - 1
Assets/Scripts/Business/Runtime/Network/Controllers/MountAddMountResponseCtrl.cs

@@ -1,4 +1,4 @@
-using XGame.Framework.Network;
+using XGame.Framework.Network;
 
 namespace FL.Network
 {
@@ -6,6 +6,7 @@ namespace FL.Network
     {
         protected override void OnProcess(MountAddMountResponse message, object context)
         {
+            EventSingle.Instance.Notify(EventDefine.UnlockAdvancedMountSucessful);
         }
     }
 }

+ 2 - 1
Assets/Scripts/Business/Runtime/Network/Controllers/MountSkillDownResponseCtrl.cs

@@ -1,4 +1,4 @@
-using XGame.Framework.Network;
+using XGame.Framework.Network;
 
 namespace FL.Network
 {
@@ -6,6 +6,7 @@ namespace FL.Network
     {
         protected override void OnProcess(MountSkillDownResponse message, object context)
         {
+            EventSingle.Instance.Notify(EventDefine.UseMountSkillSucessful);
         }
     }
 }

+ 7 - 0
fl-fgui-project/assets/Common/ComStarListItem.xml

@@ -0,0 +1,7 @@
+<?xml version="1.0" encoding="utf-8"?>
+<component size="36,35">
+  <displayList>
+    <loader id="n0_che9" name="StarIcon" xy="0,0" size="36,35" url="ui://gt6q23qwktqx56" fill="scaleFree" autoSize="true" clearOnPublish="true"/>
+  </displayList>
+  <scriptData genuitypeche940="2" gencodeche940="1" genuitypektqx8m="2" gencodektqx8m="1"/>
+</component>

BIN
fl-fgui-project/assets/Common/cankaotu/star1.png


+ 2 - 0
fl-fgui-project/assets/Common/package.xml

@@ -67,6 +67,8 @@
     <image id="e5qdp" name="huodekuangdiban.png" path="/images/pop/" scale="9grid" scale9grid="14,47,15,2"/>
     <component id="f8ih55" name="PopWin6.xml" path="/Components/PopWin/" exported="true"/>
     <image id="ux3w20" name="red.png" path="/images/" exported="true"/>
+    <component id="ktqx8m" name="ComStarListItem.xml" path="/" exported="true"/>
+    <image id="ktqx56" name="star1.png" path="/cankaotu/"/>
   </resources>
   <publish name="" genCode="true" excluded="q0v63z,ifoa3y"/>
 </packageDescription>

+ 13 - 6
fl-fgui-project/assets/Mount/DevelopPanel.xml

@@ -1,6 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
-<component size="756,1344" designImage="ui://s58m5vbw9sqt0" designImageOffsetX="-149">
-  <controller name="PageCtrl" pages="0,,1,,2," selected="2">
+<component size="756,1344" anchor="true" designImage="ui://s58m5vbw9sqt0" designImageOffsetX="-149">
+  <controller name="PageCtrl" pages="0,,1,,2," selected="0">
     <remark page="0" value="坐骑升级"/>
     <remark page="1" value="坐骑驯养"/>
     <remark page="2" value="高级坐骑"/>
@@ -28,22 +28,22 @@
     </component>
     <component id="n0_j7sp" name="n0" src="j7sp54" fileName="Components/PopWin/PopWin5.xml" pkg="gt6q23qw" xy="13,97" size="729,1028" group="n85_f8ih">
       <gearText controller="PageCtrl" pages="0,1,2" values="坐骑升级|坐骑驯养|高级坐骑"/>
-      <Label title="高级坐骑"/>
+      <Label title="坐骑升级"/>
     </component>
-    <image id="n14_j7sp" name="n14" src="rwcw4" fileName="images/pop/tanchuangdiban2.png" pkg="gt6q23qw" xy="32,571" size="692,557" group="n85_f8ih">
+    <image id="n14_j7sp" name="n14" src="rwcw4" fileName="images/pop/tanchuangdiban2.png" pkg="gt6q23qw" xy="32,571" size="692,426" group="n85_f8ih">
       <gearSize controller="PageCtrl" pages="2" values="692,557,1,1" default="692,426,1,1"/>
     </image>
     <loader id="n5_j7sp" name="n5" xy="33,205" size="689,370" group="n85_f8ih" url="ui://s58m5vbwj7spi" align="center" vAlign="middle" autoSize="true">
       <gearIcon controller="PageCtrl" pages="1" values="ui://s58m5vbwj7spj" default="ui://s58m5vbwj7spi"/>
     </loader>
     <component id="n1_j7sp" name="UpgradeBtn" src="jofv4y" fileName="Components/ComButtons/ComPageBtn.xml" pkg="gt6q23qw" xy="76,1148" group="n85_f8ih">
-      <Button title="坐骑升级" controller="PageCtrl" page="0"/>
+      <Button checked="true" title="坐骑升级" controller="PageCtrl" page="0"/>
     </component>
     <component id="n2_j7sp" name="TrainBtn" src="jofv4y" fileName="Components/ComButtons/ComPageBtn.xml" pkg="gt6q23qw" xy="298,1148" group="n85_f8ih">
       <Button title="坐骑驯养" controller="PageCtrl" page="1"/>
     </component>
     <component id="n3_j7sp" name="AdvancedMountBtn" src="jofv4y" fileName="Components/ComButtons/ComPageBtn.xml" pkg="gt6q23qw" xy="525,1148" group="n85_f8ih">
-      <Button checked="true" title="高级坐骑" controller="PageCtrl" page="2"/>
+      <Button title="高级坐骑" controller="PageCtrl" page="2"/>
     </component>
     <image id="n7_j7sp" name="n7" src="9sqtc" fileName="Images/mingzidikuang.png" xy="159,266" pivot="0.5,0.5" anchor="true" size="246,85" group="n85_f8ih">
       <gearDisplay controller="PageCtrl" pages="0,2"/>
@@ -54,6 +54,7 @@
       <gearDisplay controller="PageCtrl" pages="0,2"/>
       <relation target="n7_j7sp" sidePair="middle-middle"/>
     </group>
+    <component id="n92_ktqx" name="n92" pkg="s58m5vbw" src="ktqx14" fileName="EmptyNode.xml" xy="378,446" pivot="0.5,0.5" anchor="true" group="n85_f8ih"/>
     <loader id="n8_j7sp" name="MountPicture" xy="394,362" pivot="0.5,0.5" anchor="true" size="211,283" group="n85_f8ih" url="ui://s58m5vbw9sqtg" align="center" vAlign="middle" autoSize="true" clearOnPublish="true">
       <gearDisplay controller="PageCtrl" pages="0,2"/>
     </loader>
@@ -227,5 +228,11 @@
       <relation target="" sidePair="center-center,middle-middle"/>
     </group>
   </displayList>
+  <transition name="MountAni">
+    <item time="0" type="XY" target="n8_j7sp" tween="true" startValue="394,362,0.521,0.269" endValue="394,380,0.521,0.283" duration="17" ease="Linear" repeat="-1" yoyo="true"/>
+  </transition>
+  <transition name="TrainMountAni">
+    <item time="0" type="XY" target="n90_eib7" tween="true" startValue="392,530,0.519,0.394" endValue="392,560,0.519,0.417" duration="18" ease="Linear" repeat="-1" yoyo="true"/>
+  </transition>
   <scriptData gencodej7sph="1" genuilayerj7sph="2"/>
 </component>

+ 4 - 1
fl-fgui-project/assets/Mount/UpgradePreviewPanel.xml

@@ -15,7 +15,10 @@
     <group id="n7_ec0l" name="n7" xy="66,472" size="624,162" group="n16_ec0l"/>
     <image id="n8_ec0l" name="n8" src="hflb3x" fileName="images/kuang02.png" pkg="gt6q23qw" xy="378,730" pivot="0.5,0.5" anchor="true" size="624,162" group="n13_ec0l" alpha="0.5"/>
     <image id="n9_ec0l" name="n9" src="j7spy" fileName="Images/fengexian.png" xy="378,697" pivot="0.5,0.5" anchor="true" size="560,5" group="n13_ec0l"/>
-    <component id="n14_ec0l" name="UnLockStar" src="j7spt" fileName="Components/MountStar.xml" xy="365,672" pivot="0.5,0.5" anchor="true" group="n13_ec0l"/>
+    <list id="n18_ktqx" name="UnLockStar" xy="361,675" pivot="0.5,0.5" anchor="true" size="140,36" group="n13_ec0l" layout="row" overflow="hidden" colGap="-10" defaultItem="ui://gt6q23qwktqx8m" align="center" vAlign="middle" autoClearItems="true">
+      <item/>
+      <item/>
+    </list>
     <text id="n11_ec0l" name="NextSkillNameLabel" xy="90,720" pivot="0,0.5" anchor="true" size="108,36" group="n13_ec0l" fontSize="26" color="#424450" vAlign="middle" leading="0" text="技能名称"/>
     <text id="n12_ec0l" name="NextSkillDescLabel" xy="90,742" size="575,60" group="n13_ec0l" fontSize="20" color="#58608f" leading="4" autoSize="none" text="技能描述:-二三四五六七八九十一三三四五六七八九十一二三四五六七八九十一二三四五六七八九十一二三四五六七八九十四五六"/>
     <text id="n15_ec0l" name="n15" xy="475,672" pivot="0.5,0.5" anchor="true" size="56,36" group="n13_ec0l" fontSize="26" color="#6187ca" align="center" vAlign="middle" leading="0" text="解锁"/>