
namespace XGame.Editor.Asset.Addressable
{
    /// <summary>
    /// 文件标记
    /// </summary>
    internal enum FileSign
    {
        None = 0,
        /// <summary>
        /// 无效资源
        /// </summary>
        Invalid,
        /// <summary>
        /// 名字不匹配
        /// </summary>
        NameMismatch,
    }
}
