// Generate By EToy
// Don't Edit It!!

namespace XGame.Database
{
    /// <summary>
    /// <para>AttrDesc 转枚举 EAttributeType</para>
    /// <para>Name : AttrDesc.Name</para>
    /// <para>Value : AttrDesc.Id</para>
    /// </summary>
    public enum EAttributeType : int
    {
        /// <summary> 基础生命 </summary>
        Hp = 100,
        /// <summary> 基础攻击 </summary>
        Atk = 101,
        /// <summary> 基础防御 </summary>
        Def = 102,
        /// <summary> 攻击速度 </summary>
        AtkSpeed = 103,
        /// <summary> 移动速度 </summary>
        Speed = 104,
        /// <summary> 同伴攻击 </summary>
        PetDmg = 110,
        /// <summary> 同伴攻速 </summary>
        PetSpeed = 111,
        /// <summary> 暴击 </summary>
        Crit = 120,
        /// <summary> 连击 </summary>
        DoubleHit = 121,
        /// <summary> 反击 </summary>
        Counter = 122,
        /// <summary> 击晕 </summary>
        Verti = 123,
        /// <summary> 闪避 </summary>
        Eva = 124,
        /// <summary> 暴击抵抗 </summary>
        CritRes = 200,
        /// <summary> 暴击伤害 </summary>
        CritDmgFac = 201,
        /// <summary> 暴击减伤 </summary>
        CritDmgRes = 202,
        /// <summary> 击晕抵抗 </summary>
        VertigoRes = 203,
        /// <summary> 闪避抵抗 </summary>
        EvaRes = 204,
        /// <summary> 连击抵抗 </summary>
        DoubleHitRes = 205,
        /// <summary> 连击系数 </summary>
        DoubleHitFac = 206,
        /// <summary> 连击减伤 </summary>
        DoubleHitDmgRes = 207,
        /// <summary> 反击抵抗 </summary>
        CounterRes = 208,
        /// <summary> 反击系数 </summary>
        CounterFac = 209,
        /// <summary> 反击减伤 </summary>
        CounterDmgRes = 210,
        /// <summary> 伤害减免 </summary>
        DmgRes = 211,
        /// <summary> BOSS伤害 </summary>
        BossDmg = 212,
        /// <summary> BOSS减伤 </summary>
        BossDmgRes = 213,
        /// <summary> 冰系增伤 </summary>
        IceFac = 300,
        /// <summary> 火系增伤 </summary>
        FireFac = 301,
        /// <summary> 毒系增伤 </summary>
        PoisonFac = 302,
        /// <summary> 风系增伤 </summary>
        WindFac = 303,
        /// <summary> 雷系增伤 </summary>
        ThunderFac = 304,
        /// <summary> 冰系减伤 </summary>
        IceDmgRes = 310,
        /// <summary> 火系减伤 </summary>
        FireDmgRes = 311,
        /// <summary> 毒系减伤 </summary>
        PoisonDmgRes = 312,
        /// <summary> 风系减伤 </summary>
        WindDmgRes = 313,
        /// <summary> 雷系减伤 </summary>
        ThunderDmgRes = 314,
        /// <summary> 基础生命加成 </summary>
        HpAdd = 400,
        /// <summary> 基础攻击加成 </summary>
        AtkAdd = 401,
        /// <summary> 基础防御加成 </summary>
        DefAdd = 402,
        /// <summary> 攻击速度加成 </summary>
        AtkSpeedAdd = 403,
        /// <summary> 移动速度加成 </summary>
        SpeedAdd = 404,
        /// <summary> 同伴攻击加成 </summary>
        PetDmgAdd = 410,
        /// <summary> 同伴攻速加成 </summary>
        PetSpeedAdd = 411,
        /// <summary> 全局生命加成 </summary>
        HpAllAdd = 450,
        /// <summary> 全局攻击加成 </summary>
        AtkAllAdd = 451,
        /// <summary> 全局防御加成 </summary>
        DefAllAdd = 452,
        /// <summary> 全局暴击伤害加成 </summary>
        CritDmgAllFac = 453,
        /// <summary> 全局连击伤害加成 </summary>
        DoubleHitAllFac = 454,
        /// <summary> 全局反击伤害加成 </summary>
        CounterAllFac = 455,
        /// <summary> 最终生命(生命上限) </summary>
        HpTotal = 500,
        /// <summary> 最终攻击 </summary>
        AtkTotal = 501,
        /// <summary> 最终防御 </summary>
        DefTotal = 502,
        /// <summary> 最终攻速 </summary>
        AtkSpeedTotal = 503,
        /// <summary> 最终暴击伤害 </summary>
        CritDmgResTotal = 510,
        /// <summary> 最终连击伤害 </summary>
        DoubleHitResTotal = 511,
        /// <summary> 最终反击伤害 </summary>
        CounterResTotal = 512,
    }
}
