using UnityEngine;

namespace FL.Battle.Skills
{
    public struct GenSummonsDto
    {
        /// <summary>
        /// 召唤物主人的EntityId
        /// </summary>
        public long masterId;
        /// <summary>
        /// 召唤物主人类型
        /// </summary>
        public EEntityType masterType;
        /// <summary>
        /// 技能目标id
        /// 非必须
        /// </summary>
        public long targetId;
        /// <summary>
        /// 目标类型
        /// </summary>
        public EEntityType targetType;
        /// <summary>
        /// 召唤物表的Id
        /// </summary>
        public int tableId;
        /// <summary>
        /// 召唤物出生点坐标
        /// </summary>
        public Vector3 from;
        /// <summary>
        /// 召唤数量
        /// </summary>
        public int count;

    }
}
