using System.Collections.Generic;
using UnityEngine;

namespace XGame.Editor.Build.AssetBundles
{
    public partial class ABPackerInfoManifest
    {
        [SerializeField]
        private List<ABGroupInfo> groupInfos;
        public List<ABGroupInfo> GroupInfos => groupInfos ?? (groupInfos = new List<ABGroupInfo>());   

    }
}
