namespace XGame.Database
{
    /// <summary>
    /// Skil和Buff的目标类型
    /// </summary>
    public enum ESkillTargetType : uint
    {
        None = 0,
        Player = 1, //：主角
        Partners = 2, //：所有飞剑
        PlayerAndPartners = Player | Partners, //：主角+飞剑
        Swords = 4, //：所有剑
        Axes = 8, //：所有斧
        Hammers = 16, //：所有锤
        Daggers = 32, //：所有法杖
        Wands = 64, //：所有匕首
        Enemy = 512, //：受击者(敌方单体)
        Enemies = 1024, //：敌方群体
        Friendlies = 2048, //：友方群体
        Attacker = 4096, //：施法者
    }
}
