using TMPro;
using UnityEngine;
using UnityEngine.UI;

namespace FL.Map.UI
{
    /// <summary>
    /// TODO 临时代码
    /// </summary>
    public class BattleInfoBuffListItem : MonoBehaviour
    {
        /// <summary>
        /// 动态加载，sprite放空
        /// </summary>
        public Image buffIcon;
        public TextMeshProUGUI buffNumTxt;
    }
}
