using XGame.Database;

namespace FL.Data.Items
{
    public interface IItem
    {
        /// <summary>
        /// 物品唯一id
        /// </summary>
        public long Id { get; }

        /// <summary>
        /// 表id
        /// </summary>
        public int TableId { get; }

        /// <summary>
        /// 等级
        /// </summary>
        public int Level { get; }

        /// <summary>
        /// 道具类型
        /// </summary>
        public EItemType ItemType { get; }

        /// <summary>
        /// 品质等级
        /// </summary>
        public EQualityLevel Quality { get; }

        /// <summary>
        /// 物品名称
        /// </summary>
        public string Name { get; }

        /// <summary>
        /// 物品图标
        /// </summary>
        public string Icon { get; }

        /// <summary>
        /// 物品数量
        /// </summary>
        public string Count { get; }

        /// <summary>
        /// 物品描述
        /// </summary>
        public string Description { get; }

    }
}
