namespace XGame.Framework.Map
{
    /// <summary>
    /// 地图对象控制接口
    /// 缓存池回收也会触发Dispose
    /// 减少Clear和Dispose的重复代码
    /// </summary>
    public interface IEntityViewModel
    {
    }
    public interface IEntityViewModelSetter
    {
        IEntityViewModel ViewModel { set; }
    }
}