using UnityEngine;
using XGame.Framework.Interfaces;

namespace FL.Battle.Actions
{
    internal class ForwordAction : IAction
    {
        public Vector3 forword;
        void IReference.Clear()
        {
        }
        void IAction.Start(Transform transform)
        {
            //Log.Debug($"transform.forward:{transform.forward} {forword}");
            transform.forward = forword;
        }
    }
}
