using XGame.Framework.Components;

namespace <#ProductName>.Battle.Components.AI
{
    public interface I<#KeyName>AIContext
    {

    }
    /// <summary>
    /// AI组件和具体的EntityView绑定，其他Component最好不要尝试获取AI组件
    /// </summary>
    public class <#KeyName>AI : Component<I<#KeyName>AIContext>
    {
        protected override void OnDispose()
        {

        }
    }
}
