
namespace XGame.Framework.Asset.Monitor
{
    /// <summary>
    /// 资源的加载记录
    /// </summary>
    public struct AssetLoadingRecord
    {
        public string addressableName;
        public float loadedTime;
        public string contents;

        public override string ToString()
        {
            return $"Name:{addressableName} Time:{loadedTime:F4} Contents:{contents}";
        }
    }
}


