namespace FL.Battle.Buffs
{
    /// <summary>
    /// buff事件参数
    /// </summary>
    public struct BuffEventDto
    {
        public long ownerId;
        public int buffTableId;
        public int layer;
        public int layerLimit;
    }
    public struct BuffPreviewDto
    {
        public long ownerId;
        public int buffTableId;
        public long partnerUID;
        /// <summary>
        /// 是否是技能
        /// false时为铭文
        /// </summary>
        public bool isSkill;
        /// <summary>
        /// 技能或者铭文配置表id
        /// </summary>
        public int skillId;
        public int layer;
        public int layerLimit;
    }
}
