//using XGame.Editor.Asset.Processor;
//using UnityEditor;
//using UnityEngine;
//using XGame.Editor.Asset;

//namespace FL.Editor.Imports
//{
//    public class XAssetPostprocessor : AssetPostprocessor
//    {
//        private const string asset_res = "Assets/Res/";
//        public static void OnPostprocessAllAssets(string[] importedAsset, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
//        {

//        }

//        void OnPreprocessTexture()
//        {
//            var textureImporter = (TextureImporter)assetImporter;
//            if (AssetsConfig.ImportHandle.TryApplyTextureImporter(assetPath, textureImporter))
//            {
//                return;
//            }
//        }

//        void OnPostprocessTexture(Texture2D texture)
//        {
//        }
//        void OnPreprocessModel()
//        {
//            var modelImporter = (ModelImporter)assetImporter;
//            if (AssetsConfig.ImportHandle.TryApplyModelImporter(assetPath, modelImporter))
//            {

//            }
//        }

//        void OnPostprocessModel(GameObject model)
//        {

//        }
//    }
//}
