namespace XGame.Framework.Time
{
    /// <summary>
    /// 时间戳
    /// </summary>
    public struct TimeStamp
    {
        /// <summary>
        /// UnityEngine.Time.realtimeSinceStartup
        /// 单位：秒
        /// </summary>
        public float realtimeSinceStartup;
        /// <summary>
        /// 当前日期时间戳
        /// 单位:毫秒
        /// </summary>
        public long timeStamp;
    }
}
