namespace XGame.Editor.Asset
{
    public enum SpritePackerMode
    {
        /// <summary>
        /// 关闭
        /// </summary>
        Disabled = 0,
        /// <summary>
        /// 旧版，使用ETC1/PVRTC
        /// </summary>
        Legacy,
        /// <summary>
        /// 新版，使用ETC2/ASTC
        /// </summary>
        Atlas,
    }
}
