using System.Collections.Generic;

namespace XGame.Editor.Build.AssetBundles
{
    /// <summary>
    /// Assetbundle分组信息
    /// </summary>
    [System.Serializable]
    public class ABGroupInfo
    {
        [UnityEngine.SerializeField]
        private long groupId;
        public string groupName;
        public List<string> guidList;

        public long GroupId => groupId;
        public ABGroupInfo()
        {
            groupId = System.DateTime.Now.Ticks;
        }
    }
}
