using XGame;
using XGame.Framework.Data;

namespace FL.Data
{
    public class PlayerService : DataSingleton<PlayerService>
    {
        /// <summary>
        /// 模拟初始化数据
        /// </summary>
        public void Mock()
        {
            var data = PlayerData.Instance;
            data.UID = UIDDefine.New();
            data.Name = "player";
            var attr = PlayerData.Instance.Attr;
            attr.Hp = 10000;
            attr.HpLimit = 10000;
            attr.MoveSpeed = 5;
            attr.Attack = 15;
        }
    }
}
