using XGame.Framework.Components;

namespace XGame.Framework.Nodes
{
    /// <summary>
    /// Node业务接口
    /// 有刷新需求的业务需要实现IUpdate或者ILateUpdate
    /// 有加载需求的业务需要实现ILoadAsyncHandle
    /// </summary>
    public interface INodeComponent : IComponent
    {
        /// <summary>
        /// 激活回调事件
        /// </summary>
        /// <param name="intent">透传参数</param>
        void OnEnable(object intent);
        void OnDisable();
    }
}

