namespace FL.Battle.Buffs
{
    public enum EBuffType
    {
        /// <summary>
        /// 属性类
        /// </summary>
        Attribute = 1,
        /// <summary>
        /// 眩晕
        /// </summary>
        Dizzy,
        /// <summary>
        /// 眩晕状态伤害加成
        /// </summary>
        DizzAdd,
        /// <summary>
        /// 冰冻，冻结
        /// </summary>
        Freeze,
        /// <summary>
        /// 冰冻状态伤害加成
        /// </summary>
        FreezeAdd,
        /// <summary>
        /// 沉默
        /// </summary>
        Silence,
        /// <summary>
        /// 麻痹
        /// </summary>
        Paralysis,
        /// <summary>
        /// 护盾
        /// </summary>
        Shield,
        /// <summary>
        /// 护盾转化
        /// 剩余护盾值转化百分比
        /// </summary>
        ShieldConversion,
        /// <summary>
        /// 流血、中毒、灼烧
        /// </summary>
        Dot,
        /// <summary>
        /// 流血、中毒、灼烧时伤害加成
        /// </summary>
        DotAdd,
        /// <summary>
        /// 无敌
        /// </summary>
        Invincible,
        #region 元素易伤
        /// <summary>
        /// 元素易伤-易燃
        /// </summary>
        ElementAddFire = 110,
        /// <summary>
        /// 元素易伤-引雷
        /// </summary>
        ElementAddThunder = 120,
        /// <summary>
        /// 元素易伤-冻伤
        /// </summary>
        ElementAddIce = 130,
        /// <summary>
        /// 元素易伤-毒雾
        /// </summary>
        ElementAddPoison = 140,
        /// <summary>
        /// 元素易伤-风语
        /// </summary>
        ElementAddWind = 150,
        #endregion
    }
}
