using <#ProductName>.Battle.Components.AI;
using XGame.Framework.Map;

namespace <#ProductName>.Map
{
    public class <#KeyName>View : EntityView<<#KeyName>VM>, I<#KeyName>AIContext
    {
        public <#KeyName>AI AI => GetComponent<<#KeyName>AI>();

        protected override void OnEnable(object intent)
        {
        }
        protected override void OnDisable()
        {
        }
    }
}
