

namespace XGame.Database
{
    public partial class EquipmentBaseAttrTableRepo
    {
        /***
         * 品质*100000+部位(1_武器 2_其他)*1000+等级
        */
        public static EquipmentBaseAttrTable GetEquipmentBaseAttrTable(EQualityLevel quality, int level, bool bWeapon)
        {
            int tableId = (int)quality * 100000 + (bWeapon ? 1 : 2) * 1000 + level;
            return Get(tableId);
        }
    }
}
