namespace XGame.Framework.Define
{
    /// <summary>
    /// 框架用的 Asset资源（需要打成AB的资源）路径
    /// </summary>
    public static class AssetDefine
    {
        public const string XGAME_CONFIG_NAME = "xgameconfig";

        public const string AUDIO_CONFIG = "audioconfig";

        public const string SHADER_VARIANTS = "shadervariants";
    }
}