using XGame.Framework.Asyncs;

namespace XGame.Framework.FileSystem
{
    /// <summary>
    /// 文件复制异步对象
    /// </summary>
    public interface ICopyFileAsync : IAsync
    {
        /// <summary>
        /// 成功
        /// </summary>
        bool Success { get; }
        /// <summary>
        /// 原始文件
        /// </summary>
        string From { get; }
        /// <summary>
        /// 目标文件
        /// </summary>
        string To { get; }
    }
}
