using XGame.Framework.Quality;
using System;


namespace XGame.Framework.Asset.Addressable.Data
{
    [Serializable]
    public class AddressableLodInfo
    {
        [Serializable]
        public struct LodData
        {
            public XQualityLevel quality;
            public long addressableId;
        }
        public long addressableId;
        public LodData[] lodDatas;

    }

}
