//using XGame.Framework.Asset;
//using System.Reflection;

//namespace XGame.Editor.Build.AssetBundles
//{
//    /// <summary>
//    /// Manifest的编辑器扩展方法
//    /// </summary>
//    public static class AssetReferenceManifestExt
//    {

//        /// <summary>
//        /// 编辑器扩展方法
//        /// 设置AssetReferenceInfo数组
//        /// </summary>
//        /// <param name="manifest"></param>
//        /// <param name="_references"></param>
//        public static void SetAssetReferences(this AssetReferencesSo manifest, AssetReferenceInfo[] _references)
//        {
//            var fileInfo = manifest.GetType().GetField("references", BindingFlags.NonPublic | BindingFlags.Instance);
//            fileInfo?.SetValue(manifest, _references);
//        }

//    }

//}


