namespace FL
{
    /// <summary>
    /// 配置表没有字段定义，代码需要动态加载的资源名字
    /// </summary>
    internal static partial class AddressableDefine
    {
        public const string bossbattleinfo = "bossbattleinfo";
        public const string monsterbattleinfo = "monsterbattleinfo";
        public const string playerbattleinfo = "playerbattleinfo";
        public const string uihpadd = "uihpadd";
        public const string mainmapui = "mainmapui";
        public const string Player = "Player";
    }
}
