namespace FL.Battle.Buffs
{
    /// <summary>
    /// Buff事件监听
    /// </summary>
    public interface IBuffListener
    {
        /// <summary>
        /// 护盾值变化
        /// </summary>
        /// <param name="val"></param>
        void OnShieldChanged(long val);
        /// <summary>
        /// buff结束
        /// </summary>
        /// <param name="buffId"></param>
        void OnCompleted(int buffId);
    }
}
