using UnityEngine;

namespace XGame.Framework.UI
{
    public interface IComponentGetter
    {
        /// <summary>
        /// 获取指定序列化对象的Component
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="key">序列化对象的名字</param>
        /// <returns></returns>
        T GetComponent<T>(string key) where T : Component;
    }
}
