namespace XGame.Editor.Build.AssetBundles
{
    /// <summary>
    /// bundle.OriginName的生成模式
    /// 对AddressableBundle和图集bundle有效
    /// </summary>
    public enum AssetBundleNameMode
    {
        /// <summary>
        /// 用文件夹或者文件的guid生成BundleName
        /// </summary>
        Guid = 0,
        /// <summary>
        /// 用文件夹或者文件的AssetPath生成BundleName
        /// </summary>
        AssetPath
    }
}
