namespace XGame.Editor.Build
{
    /// <summary>
    /// 打包操作类型
    /// </summary>
    public enum BuildOperation
    {
        /// <summary>
        /// 默认值
        /// 默认不使用分布式打包ab
        /// </summary>
        None = 0,
        /// <summary>
        /// 是否分布式打包ab
        /// </summary>
        DistributedAB = 0x01,
        /// <summary>
        /// 是否只打包资源
        /// </summary>
        OnlyBuildAssets = 0x02,


    }
}
