using XGame.Framework.Asset.Addressable.Data;
using UnityEngine;

namespace XGame.Framework.Asset.Addressable
{
    public class AddressableInfosSo : ScriptableObject
    {
        public AssetInfo[] assetInfos;
        /// <summary>
        /// 多语言资源配置，项目资源的manifest才会有
        /// </summary>
        public AddressableI18nInfo[] i18nInfos;
        /// <summary>
        /// LOD资源配置，项目资源的manifest才会有
        /// </summary>
        public AddressableLodInfo[] lodInfos;

    }

}
