namespace XGame.Framework.UI
{
    /// <summary>
    /// UI层级
    /// </summary>
    public enum UILayer : byte
    {
        Normal = 0,
        Middle,
        High,
        /// <summary>
        /// 二次弹窗之类需要置顶的
        /// </summary>
        Popup,
        /// <summary>
        /// 吐丝
        /// </summary>
        Toast,
        /// <summary>
        /// 引导
        /// </summary>
        Guide,
        /// <summary>
        /// 点击特效之类
        /// </summary>
        Effect,
    }
}
