namespace FL.Battle
{
    public class EntityAttributes
    {
        public string Name { get; set; }
        public long Hp { get; set; }
        public long HpLimit { get; set; }
        public long Mp { get; set; }
        public long MpLimit { get; set; }
        public float Radius { get; set; }
        public float MoveSpeed { get; set; }
        public int Attack { get; set; }
        public float AtkRange { get; set; }
        public int AttackCD { get; set; }

    }
}
