using UnityEngine;
using XGame;
using XGame.Framework.Interfaces;

namespace FL.Battle.Vfxs
{
    internal class VfxActionForword : IVfxAction
    {
        public Vector3 forword;
        void IReference.Clear()
        {
        }
        void IVfxAction.Start(Transform transform)
        {
            //Log.Debug($"transform.forward:{transform.forward} {forword}");
            transform.forward = forword;
        }
    }
}
