namespace FL.Battle
{
    public enum EEntityState
    {
        /// <summary>
        /// 待机
        /// </summary>
        Idle = 0,
        /// <summary>
        /// 受保护的
        /// </summary>
        Protected,
        /// <summary>
        /// 警戒
        /// </summary>
        Alert,
        /// <summary>
        /// 战斗
        /// </summary>
        Battle,
        /// <summary>
        /// 死亡
        /// </summary>
        Dead,
    }
}
